godot/editor/import/resource_importer_scene.cpp
Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00

1329 lines
36 KiB
C++

#include "resource_importer_scene.h"
#include "scene/resources/packed_scene.h"
#include "io/resource_saver.h"
#include "editor/editor_node.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/navigation.h"
#include "scene/3d/room_instance.h"
#include "scene/3d/body_shape.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/portal.h"
#include "scene/3d/vehicle_body.h"
#include "scene/resources/sphere_shape.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/ray_shape.h"
#include "scene/resources/plane_shape.h"
void EditorScenePostImport::_bind_methods() {
BIND_VMETHOD( MethodInfo("post_import",PropertyInfo(Variant::OBJECT,"scene")) );
}
Node *EditorScenePostImport::post_import(Node* p_scene) {
if (get_script_instance())
return get_script_instance()->call("post_import",p_scene);
return p_scene;
}
EditorScenePostImport::EditorScenePostImport() {
}
String ResourceImporterScene::get_importer_name() const {
return "scene";
}
String ResourceImporterScene::get_visible_name() const{
return "Scene";
}
void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const{
for (Set< Ref<EditorSceneImporter> >::Element *E=importers.front();E;E=E->next()) {
E->get()->get_extensions(p_extensions);
}
}
String ResourceImporterScene::get_save_extension() const {
return "scn";
}
String ResourceImporterScene::get_resource_type() const{
return "PackedScene";
}
bool ResourceImporterScene::get_option_visibility(const String& p_option,const Map<StringName,Variant>& p_options) const {
if (p_option.begins_with("animation/")) {
if (p_option!="animation/import" && !bool(p_options["animation/import"]))
return false;
if (p_option.begins_with("animation/optimizer/") && p_option!="animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"]))
return false;
if (p_option.begins_with("animation/clip_")) {
int max_clip = p_options["animation/clips/amount"];
int clip = p_option.get_slice("/",1).get_slice("_",1).to_int()-1;
if (clip>=max_clip)
return false;
}
}
return true;
}
int ResourceImporterScene::get_preset_count() const {
return 0;
}
String ResourceImporterScene::get_preset_name(int p_idx) const {
return "";
}
static bool _teststr(const String& p_what,const String& p_str) {
if (p_what.findn("$"+p_str)!=-1) //blender and other stuff
return true;
if (p_what.to_lower().ends_with("-"+p_str)) //collada only supports "_" and "-" besides letters
return true;
if (p_what.to_lower().ends_with("_"+p_str)) //collada only supports "_" and "-" besides letters
return true;
return false;
}
static String _fixstr(const String& p_what,const String& p_str) {
if (p_what.findn("$"+p_str)!=-1) //blender and other stuff
return p_what.replace("$"+p_str,"");
if (p_what.to_lower().ends_with("-"+p_str)) //collada only supports "_" and "-" besides letters
return p_what.substr(0,p_what.length()-(p_str.length()+1));
if (p_what.to_lower().ends_with("_"+p_str)) //collada only supports "_" and "-" besides letters
return p_what.substr(0,p_what.length()-(p_str.length()+1));
return p_what;
}
Node* ResourceImporterScene::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,Ref<Shape> > &collision_map) {
// children first..
for(int i=0;i<p_node->get_child_count();i++) {
Node *r = _fix_node(p_node->get_child(i),p_root,collision_map);
if (!r) {
print_line("was erased..");
i--; //was erased
}
}
String name = p_node->get_name();
bool isroot = p_node==p_root;
if (!isroot && _teststr(name,"noimp")) {
memdelete(p_node);
return NULL;
}
if (p_node->cast_to<MeshInstance>()) {
MeshInstance *mi = p_node->cast_to<MeshInstance>();
bool bb=false;
if ((_teststr(name,"bb"))) {
bb=true;
} else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(),"bb"))) {
bb=true;
}
if (bb) {
mi->set_flag(GeometryInstance::FLAG_BILLBOARD,true);
if (mi->get_mesh().is_valid()) {
Ref<Mesh> m = mi->get_mesh();
for(int i=0;i<m->get_surface_count();i++) {
Ref<FixedSpatialMaterial> fm = m->surface_get_material(i);
if (fm.is_valid()) {
//fm->set_flag(Material::FLAG_UNSHADED,true);
//fm->set_flag(Material::FLAG_DOUBLE_SIDED,true);
//fm->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
//fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true);
}
}
}
}
}
if (p_node->cast_to<MeshInstance>()) {
MeshInstance *mi = p_node->cast_to<MeshInstance>();
Ref<Mesh> m = mi->get_mesh();
if (m.is_valid()) {
for(int i=0;i<m->get_surface_count();i++) {
Ref<FixedSpatialMaterial> mat = m->surface_get_material(i);
if (!mat.is_valid())
continue;
if (_teststr(mat->get_name(),"alpha")) {
mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT,true);
mat->set_name(_fixstr(mat->get_name(),"alpha"));
}
if (_teststr(mat->get_name(),"vcol")) {
mat->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR,true);
mat->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR,true);
mat->set_name(_fixstr(mat->get_name(),"vcol"));
}
}
}
}
if (p_node->cast_to<AnimationPlayer>()) {
//remove animations referencing non-importable nodes
AnimationPlayer *ap = p_node->cast_to<AnimationPlayer>();
List<StringName> anims;
ap->get_animation_list(&anims);
for(List<StringName>::Element *E=anims.front();E;E=E->next()) {
Ref<Animation> anim=ap->get_animation(E->get());
ERR_CONTINUE(anim.is_null());
for(int i=0;i<anim->get_track_count();i++) {
NodePath path = anim->track_get_path(i);
for(int j=0;j<path.get_name_count();j++) {
String node = path.get_name(j);
if (_teststr(node,"noimp")) {
anim->remove_track(i);
i--;
break;
}
}
}
}
}
if (p_node->cast_to<MeshInstance>()) {
MeshInstance *mi = p_node->cast_to<MeshInstance>();
String str;
if ((_teststr(name,"imp"))) {
str=name;
} else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(),"imp"))) {
str=mi->get_mesh()->get_name();
}
if (p_node->get_parent() && p_node->get_parent()->cast_to<MeshInstance>()) {
MeshInstance *mi = p_node->cast_to<MeshInstance>();
MeshInstance *mip = p_node->get_parent()->cast_to<MeshInstance>();
String d=str.substr(str.find("imp")+3,str.length());
if (d!="") {
if ((d[0]<'0' || d[0]>'9'))
d=d.substr(1,d.length());
if (d.length() && d[0]>='0' && d[0]<='9') {
float dist = d.to_double();
mi->set_flag(GeometryInstance::FLAG_BILLBOARD,true);
mi->set_flag(GeometryInstance::FLAG_BILLBOARD_FIX_Y,true);
//mi->set_draw_range_begin(dist);
//mi->set_draw_range_end(100000);
//mip->set_draw_range_begin(0);
//mip->set_draw_range_end(dist);
if (mi->get_mesh().is_valid()) {
Ref<Mesh> m = mi->get_mesh();
for(int i=0;i<m->get_surface_count();i++) {
Ref<FixedSpatialMaterial> fm = m->surface_get_material(i);
if (fm.is_valid()) {
//fm->set_flag(Material::FLAG_UNSHADED,true);
//fm->set_flag(Material::FLAG_DOUBLE_SIDED,true);
//fm->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
//fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true);
}
}
}
}
}
}
}
#if 0
if (p_flags&SCENE_FLAG_CREATE_LODS && p_node->cast_to<MeshInstance>()) {
MeshInstance *mi = p_node->cast_to<MeshInstance>();
String str;
if ((_teststr(name,"lod"))) {
str=name;
} else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(),"lod"))) {
str=mi->get_mesh()->get_name();
}
if (p_node->get_parent() && p_node->get_parent()->cast_to<MeshInstance>()) {
MeshInstance *mi = p_node->cast_to<MeshInstance>();
MeshInstance *mip = p_node->get_parent()->cast_to<MeshInstance>();
String d=str.substr(str.find("lod")+3,str.length());
if (d!="") {
if ((d[0]<'0' || d[0]>'9'))
d=d.substr(1,d.length());
if (d.length() && d[0]>='0' && d[0]<='9') {
float dist = d.to_double();
/// mi->set_draw_range_begin(dist);
// mi->set_draw_range_end(100000);
// mip->set_draw_range_begin(0);
// mip->set_draw_range_end(dist);
/*if (mi->get_mesh().is_valid()) {
Ref<Mesh> m = mi->get_mesh();
for(int i=0;i<m->get_surface_count();i++) {
Ref<FixedSpatialMaterial> fm = m->surface_get_material(i);
if (fm.is_valid()) {
fm->set_flag(Material::FLAG_UNSHADED,true);
fm->set_flag(Material::FLAG_DOUBLE_SIDED,true);
fm->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true);
}
}
}*/
}
}
}
}
if (p_flags&SCENE_FLAG_DETECT_LIGHTMAP_LAYER && _teststr(name,"lm") && p_node->cast_to<MeshInstance>()) {
MeshInstance *mi = p_node->cast_to<MeshInstance>();
String str=name;
int layer = str.substr(str.find("lm")+3,str.length()).to_int();
//mi->set_baked_light_texture_id(layer);
}
#endif
if (_teststr(name,"colonly")) {
if (isroot)
return p_node;
if (p_node->cast_to<MeshInstance>()) {
MeshInstance *mi = p_node->cast_to<MeshInstance>();
Node * col = mi->create_trimesh_collision_node();
ERR_FAIL_COND_V(!col,NULL);
col->set_name(_fixstr(name,"colonly"));
col->cast_to<Spatial>()->set_transform(mi->get_transform());
p_node->replace_by(col);
memdelete(p_node);
p_node=col;
StaticBody *sb = col->cast_to<StaticBody>();
CollisionShape *colshape = memnew( CollisionShape);
colshape->set_shape(sb->get_shape(0));
colshape->set_name("shape");
sb->add_child(colshape);
colshape->set_owner(p_node->get_owner());
} else if (p_node->has_meta("empty_draw_type")) {
String empty_draw_type = String(p_node->get_meta("empty_draw_type"));
print_line(empty_draw_type);
StaticBody *sb = memnew( StaticBody);
sb->set_name(_fixstr(name,"colonly"));
sb->cast_to<Spatial>()->set_transform(p_node->cast_to<Spatial>()->get_transform());
p_node->replace_by(sb);
memdelete(p_node);
CollisionShape *colshape = memnew( CollisionShape);
if (empty_draw_type == "CUBE") {
BoxShape *boxShape = memnew( BoxShape);
boxShape->set_extents(Vector3(1, 1, 1));
colshape->set_shape(boxShape);
colshape->set_name("BoxShape");
} else if (empty_draw_type == "SINGLE_ARROW") {
RayShape *rayShape = memnew( RayShape);
rayShape->set_length(1);
colshape->set_shape(rayShape);
colshape->set_name("RayShape");
sb->cast_to<Spatial>()->rotate_x(Math_PI / 2);
} else if (empty_draw_type == "IMAGE") {
PlaneShape *planeShape = memnew( PlaneShape);
colshape->set_shape(planeShape);
colshape->set_name("PlaneShape");
} else {
SphereShape *sphereShape = memnew( SphereShape);
sphereShape->set_radius(1);
colshape->set_shape(sphereShape);
colshape->set_name("SphereShape");
}
sb->add_child(colshape);
colshape->set_owner(sb->get_owner());
}
} else if (_teststr(name,"rigid") && p_node->cast_to<MeshInstance>()) {
if (isroot)
return p_node;
// get mesh instance and bounding box
MeshInstance *mi = p_node->cast_to<MeshInstance>();
Rect3 aabb = mi->get_aabb();
// create a new rigid body collision node
RigidBody * rigid_body = memnew( RigidBody );
Node * col = rigid_body;
ERR_FAIL_COND_V(!col,NULL);
// remove node name postfix
col->set_name(_fixstr(name,"rigid"));
// get mesh instance xform matrix to the rigid body collision node
col->cast_to<Spatial>()->set_transform(mi->get_transform());
// save original node by duplicating it into a new instance and correcting the name
Node * mesh = p_node->duplicate();
mesh->set_name(_fixstr(name,"rigid"));
// reset the xform matrix of the duplicated node so it can inherit parent node xform
mesh->cast_to<Spatial>()->set_transform(Transform(Basis()));
// reparent the new mesh node to the rigid body collision node
p_node->add_child(mesh);
mesh->set_owner(p_node->get_owner());
// replace the original node with the rigid body collision node
p_node->replace_by(col);
memdelete(p_node);
p_node=col;
// create an alias for the rigid body collision node
RigidBody *rb = col->cast_to<RigidBody>();
// create a new Box collision shape and set the right extents
Ref<BoxShape> shape = memnew( BoxShape );
shape->set_extents(aabb.get_size() * 0.5);
CollisionShape *colshape = memnew( CollisionShape);
colshape->set_name("shape");
colshape->set_shape(shape);
// reparent the new collision shape to the rigid body collision node
rb->add_child(colshape);
colshape->set_owner(p_node->get_owner());
} else if (_teststr(name,"col") && p_node->cast_to<MeshInstance>()) {
MeshInstance *mi = p_node->cast_to<MeshInstance>();
mi->set_name(_fixstr(name,"col"));
Node *col= mi->create_trimesh_collision_node();
ERR_FAIL_COND_V(!col,NULL);
col->set_name("col");
p_node->add_child(col);
StaticBody *sb=col->cast_to<StaticBody>();
CollisionShape *colshape = memnew( CollisionShape);
colshape->set_shape(sb->get_shape(0));
colshape->set_name("shape");
col->add_child(colshape);
colshape->set_owner(p_node->get_owner());
sb->set_owner(p_node->get_owner());
} else if (_teststr(name,"navmesh") && p_node->cast_to<MeshInstance>()) {
if (isroot)
return p_node;
MeshInstance *mi = p_node->cast_to<MeshInstance>();
Ref<Mesh> mesh=mi->get_mesh();
ERR_FAIL_COND_V(mesh.is_null(),NULL);
NavigationMeshInstance *nmi = memnew( NavigationMeshInstance );
nmi->set_name(_fixstr(name,"navmesh"));
Ref<NavigationMesh> nmesh = memnew( NavigationMesh);
nmesh->create_from_mesh(mesh);
nmi->set_navigation_mesh(nmesh);
nmi->cast_to<Spatial>()->set_transform(mi->get_transform());
p_node->replace_by(nmi);
memdelete(p_node);
p_node=nmi;
} else if (_teststr(name,"vehicle")) {
if (isroot)
return p_node;
Node *owner = p_node->get_owner();
Spatial *s = p_node->cast_to<Spatial>();
VehicleBody *bv = memnew( VehicleBody );
String n = _fixstr(p_node->get_name(),"vehicle");
bv->set_name(n);
p_node->replace_by(bv);
p_node->set_name(n);
bv->add_child(p_node);
bv->set_owner(owner);
p_node->set_owner(owner);
bv->set_transform(s->get_transform());
s->set_transform(Transform());
p_node=bv;
} else if (_teststr(name,"wheel")) {
if (isroot)
return p_node;
Node *owner = p_node->get_owner();
Spatial *s = p_node->cast_to<Spatial>();
VehicleWheel *bv = memnew( VehicleWheel );
String n = _fixstr(p_node->get_name(),"wheel");
bv->set_name(n);
p_node->replace_by(bv);
p_node->set_name(n);
bv->add_child(p_node);
bv->set_owner(owner);
p_node->set_owner(owner);
bv->set_transform(s->get_transform());
s->set_transform(Transform());
p_node=bv;
} else if (_teststr(name,"room") && p_node->cast_to<MeshInstance>()) {
if (isroot)
return p_node;
MeshInstance *mi = p_node->cast_to<MeshInstance>();
PoolVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID);
BSP_Tree bsptree(faces);
Ref<RoomBounds> area = memnew( RoomBounds );
//area->set_bounds(faces);
//area->set_geometry_hint(faces);
Room * room = memnew( Room );
room->set_name(_fixstr(name,"room"));
room->set_transform(mi->get_transform());
room->set_room(area);
p_node->replace_by(room);
memdelete(p_node);
p_node=room;
} else if (_teststr(name,"room")) {
if (isroot)
return p_node;
Spatial *dummy = p_node->cast_to<Spatial>();
ERR_FAIL_COND_V(!dummy,NULL);
Room * room = memnew( Room );
room->set_name(_fixstr(name,"room"));
room->set_transform(dummy->get_transform());
p_node->replace_by(room);
memdelete(p_node);
p_node=room;
//room->compute_room_from_subtree();
} else if (_teststr(name,"portal") && p_node->cast_to<MeshInstance>()) {
if (isroot)
return p_node;
MeshInstance *mi = p_node->cast_to<MeshInstance>();
PoolVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID);
ERR_FAIL_COND_V(faces.size()==0,NULL);
//step 1 compute the plane
Set<Vector3> points;
Plane plane;
Vector3 center;
for(int i=0;i<faces.size();i++) {
Face3 f = faces.get(i);
Plane p = f.get_plane();
plane.normal+=p.normal;
plane.d+=p.d;
for(int i=0;i<3;i++) {
Vector3 v = f.vertex[i].snapped(0.01);
if (!points.has(v)) {
points.insert(v);
center+=v;
}
}
}
plane.normal.normalize();
plane.d/=faces.size();
center/=points.size();
//step 2, create points
Transform t;
t.basis.from_z(plane.normal);
t.basis.transpose();
t.origin=center;
Vector<Point2> portal_points;
for(Set<Vector3>::Element *E=points.front();E;E=E->next()) {
Vector3 local = t.xform_inv(E->get());
portal_points.push_back(Point2(local.x,local.y));
}
// step 3 bubbly sort points
int swaps=0;
do {
swaps=0;
for(int i=0;i<portal_points.size()-1;i++) {
float a = portal_points[i].angle();
float b = portal_points[i+1].angle();
if (a>b) {
SWAP( portal_points[i], portal_points[i+1] );
swaps++;
}
}
} while(swaps);
Portal *portal = memnew( Portal );
portal->set_shape(portal_points);
portal->set_transform( mi->get_transform() * t);
p_node->replace_by(portal);
memdelete(p_node);
p_node=portal;
} else if (p_node->cast_to<MeshInstance>()) {
//last attempt, maybe collision insde the mesh data
MeshInstance *mi = p_node->cast_to<MeshInstance>();
Ref<Mesh> mesh = mi->get_mesh();
if (!mesh.is_null()) {
if (_teststr(mesh->get_name(),"col")) {
mesh->set_name( _fixstr(mesh->get_name(),"col") );
Ref<Shape> shape;
if (collision_map.has(mesh)) {
shape = collision_map[mesh];
} else {
shape = mesh->create_trimesh_shape();
if (!shape.is_null())
collision_map[mesh]=shape;
}
if (!shape.is_null()) {
#if 0
StaticBody* static_body = memnew( StaticBody );
ERR_FAIL_COND_V(!static_body,NULL);
static_body->set_name( String(mesh->get_name()) + "_col" );
shape->set_name(static_body->get_name());
static_body->add_shape(shape);
mi->add_child(static_body);
if (mi->get_owner())
static_body->set_owner( mi->get_owner() );
#endif
}
}
for(int i=0;i<mesh->get_surface_count();i++) {
Ref<FixedSpatialMaterial> fm = mesh->surface_get_material(i);
if (fm.is_valid()) {
String name = fm->get_name();
/* if (_teststr(name,"alpha")) {
fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true);
name=_fixstr(name,"alpha");
}
if (_teststr(name,"vcol")) {
fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY,true);
name=_fixstr(name,"vcol");
}*/
fm->set_name(name);
}
}
}
}
return p_node;
}
void ResourceImporterScene::_create_clips(Node *scene, const Array& p_clips,bool p_bake_all) {
if (!scene->has_node(String("AnimationPlayer")))
return;
Node* n = scene->get_node(String("AnimationPlayer"));
ERR_FAIL_COND(!n);
AnimationPlayer *anim = n->cast_to<AnimationPlayer>();
ERR_FAIL_COND(!anim);
if (!anim->has_animation("default"))
return;
Ref<Animation> default_anim = anim->get_animation("default");
for(int i=0;i<p_clips.size();i+=4) {
String name = p_clips[i];
float from=p_clips[i+1];
float to=p_clips[i+2];
bool loop=p_clips[i+3];
if (from>=to)
continue;
Ref<Animation> new_anim = memnew( Animation );
for(int j=0;j<default_anim->get_track_count();j++) {
List<float> keys;
int kc = default_anim->track_get_key_count(j);
int dtrack=-1;
for(int k=0;k<kc;k++) {
float kt = default_anim->track_get_key_time(j,k);
if (kt>=from && kt<to) {
//found a key within range, so create track
if (dtrack==-1) {
new_anim->add_track(default_anim->track_get_type(j));
dtrack = new_anim->get_track_count()-1;
new_anim->track_set_path(dtrack,default_anim->track_get_path(j));
if (kt>(from+0.01) && k>0) {
if (default_anim->track_get_type(j)==Animation::TYPE_TRANSFORM) {
Quat q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j,from,&p,&q,&s);
new_anim->transform_track_insert_key(dtrack,0,p,q,s);
}
}
}
if (default_anim->track_get_type(j)==Animation::TYPE_TRANSFORM) {
Quat q;
Vector3 p;
Vector3 s;
default_anim->transform_track_get_key(j,k,&p,&q,&s);
new_anim->transform_track_insert_key(dtrack,kt-from,p,q,s);
}
}
if (dtrack!=-1 && kt>=to) {
if (default_anim->track_get_type(j)==Animation::TYPE_TRANSFORM) {
Quat q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j,to,&p,&q,&s);
new_anim->transform_track_insert_key(dtrack,to-from,p,q,s);
}
}
}
if (dtrack==-1 && p_bake_all) {
new_anim->add_track(default_anim->track_get_type(j));
dtrack = new_anim->get_track_count()-1;
new_anim->track_set_path(dtrack,default_anim->track_get_path(j));
if (default_anim->track_get_type(j)==Animation::TYPE_TRANSFORM) {
Quat q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j,from,&p,&q,&s);
new_anim->transform_track_insert_key(dtrack,0,p,q,s);
default_anim->transform_track_interpolate(j,to,&p,&q,&s);
new_anim->transform_track_insert_key(dtrack,to-from,p,q,s);
}
}
}
new_anim->set_loop(loop);
new_anim->set_length(to-from);
anim->add_animation(name,new_anim);
}
anim->remove_animation("default"); //remove default (no longer needed)
}
void ResourceImporterScene::_filter_anim_tracks(Ref<Animation> anim,Set<String> &keep) {
Ref<Animation> a = anim;
ERR_FAIL_COND(!a.is_valid());
print_line("From Anim "+anim->get_name()+":");
for(int j=0;j<a->get_track_count();j++) {
String path = a->track_get_path(j);
if (!keep.has(path)) {
print_line("Remove: "+path);
a->remove_track(j);
j--;
}
}
}
void ResourceImporterScene::_filter_tracks(Node *scene, const String& p_text) {
if (!scene->has_node(String("AnimationPlayer")))
return;
Node* n = scene->get_node(String("AnimationPlayer"));
ERR_FAIL_COND(!n);
AnimationPlayer *anim = n->cast_to<AnimationPlayer>();
ERR_FAIL_COND(!anim);
Vector<String> strings = p_text.split("\n");
for(int i=0;i<strings.size();i++) {
strings[i]=strings[i].strip_edges();
}
List<StringName> anim_names;
anim->get_animation_list(&anim_names);
for(List<StringName>::Element *E=anim_names.front();E;E=E->next()) {
String name = E->get();
bool valid_for_this=false;
bool valid=false;
Set<String> keep;
Set<String> keep_local;
for(int i=0;i<strings.size();i++) {
if (strings[i].begins_with("@")) {
valid_for_this=false;
for(Set<String>::Element *F=keep_local.front();F;F=F->next()) {
keep.insert(F->get());
}
keep_local.clear();
Vector<String> filters=strings[i].substr(1,strings[i].length()).split(",");
for(int j=0;j<filters.size();j++) {
String fname = filters[j].strip_edges();
if (fname=="")
continue;
int fc = fname[0];
bool plus;
if (fc=='+')
plus=true;
else if (fc=='-')
plus=false;
else
continue;
String filter=fname.substr(1,fname.length()).strip_edges();
if (!name.matchn(filter))
continue;
valid_for_this=plus;
}
if (valid_for_this)
valid=true;
} else if (valid_for_this) {
Ref<Animation> a = anim->get_animation(name);
if (!a.is_valid())
continue;
for(int j=0;j<a->get_track_count();j++) {
String path = a->track_get_path(j);
String tname = strings[i];
if (tname=="")
continue;
int fc = tname[0];
bool plus;
if (fc=='+')
plus=true;
else if (fc=='-')
plus=false;
else
continue;
String filter=tname.substr(1,tname.length()).strip_edges();
if (!path.matchn(filter))
continue;
if (plus)
keep_local.insert(path);
else if (!keep.has(path)) {
keep_local.erase(path);
}
}
}
}
if (valid) {
for(Set<String>::Element *F=keep_local.front();F;F=F->next()) {
keep.insert(F->get());
}
_filter_anim_tracks(anim->get_animation(name),keep);
} else {
}
}
}
void ResourceImporterScene::_optimize_animations(Node *scene, float p_max_lin_error,float p_max_ang_error,float p_max_angle) {
if (!scene->has_node(String("AnimationPlayer")))
return;
Node* n = scene->get_node(String("AnimationPlayer"));
ERR_FAIL_COND(!n);
AnimationPlayer *anim = n->cast_to<AnimationPlayer>();
ERR_FAIL_COND(!anim);
List<StringName> anim_names;
anim->get_animation_list(&anim_names);
for(List<StringName>::Element *E=anim_names.front();E;E=E->next()) {
Ref<Animation> a = anim->get_animation(E->get());
a->optimize(p_max_lin_error,p_max_ang_error,Math::deg2rad(p_max_angle));
}
}
static String _make_extname(const String& p_str) {
String ext_name=p_str.replace(".","_");
ext_name=ext_name.replace(":","_");
ext_name=ext_name.replace("\"","_");
ext_name=ext_name.replace("<","_");
ext_name=ext_name.replace(">","_");
ext_name=ext_name.replace("/","_");
ext_name=ext_name.replace("|","_");
ext_name=ext_name.replace("\\","_");
ext_name=ext_name.replace("?","_");
ext_name=ext_name.replace("*","_");
return ext_name;
}
void ResourceImporterScene::_make_external_resources(Node* p_node,const String& p_base_path, bool p_make_materials, bool p_make_meshes, Map<Ref<Material>,Ref<Material> >& p_materials, Map<Ref<Mesh>,Ref<Mesh> >& p_meshes) {
List<PropertyInfo> pi;
p_node->get_property_list(&pi);
for (List<PropertyInfo>::Element *E=pi.front();E;E=E->next()) {
if (E->get().type==Variant::OBJECT) {
Ref<Material> mat = p_node->get(E->get().name);
if (p_make_materials && mat.is_valid() && mat->get_name()!="") {
if (!p_materials.has(mat)) {
String ext_name = p_base_path+"."+_make_extname(mat->get_name())+".mtl";
if (FileAccess::exists(ext_name)) {
//if exists, use it
Ref<Material> existing = ResourceLoader::load(ext_name);
p_materials[mat]=existing;
} else {
ResourceSaver::save(ext_name,mat,ResourceSaver::FLAG_CHANGE_PATH);
p_materials[mat]=mat;
}
}
if (p_materials[mat]!=mat) {
p_node->set(E->get().name,p_materials[mat]);
}
} else {
Ref<Mesh> mesh = p_node->get(E->get().name);
if (mesh.is_valid()) {
bool mesh_just_added=false;
if (p_make_meshes) {
if (!p_meshes.has(mesh)) {
String ext_name = p_base_path+"."+_make_extname(mesh->get_name())+".msh";
if (FileAccess::exists(ext_name)) {
//if exists, use it
Ref<Mesh> existing = ResourceLoader::load(ext_name);
p_meshes[mesh]=existing;
} else {
ResourceSaver::save(ext_name,mesh,ResourceSaver::FLAG_CHANGE_PATH);
p_meshes[mesh]=mesh;
mesh_just_added=true;
}
}
}
if (p_make_materials){
if (mesh_just_added || !p_meshes.has(mesh)) {
for(int i=0;i<mesh->get_surface_count();i++) {
mat=mesh->surface_get_material(i);
if (!mat.is_valid() || mat->get_name()=="")
continue;
if (!p_materials.has(mat)) {
String ext_name = p_base_path+"."+_make_extname(mat->get_name())+".mtl";
if (FileAccess::exists(ext_name)) {
//if exists, use it
Ref<Material> existing = ResourceLoader::load(ext_name);
p_materials[mat]=existing;
} else {
ResourceSaver::save(ext_name,mat,ResourceSaver::FLAG_CHANGE_PATH);
p_materials[mat]=mat;
}
}
if (p_materials[mat]!=mat) {
mesh->surface_set_material(i,p_materials[mat]);
}
}
if(!p_make_meshes) {
p_meshes[mesh]=Ref<Mesh>(); //save it anyway, so it won't be checked again
}
}
}
}
}
}
}
for(int i=0;i<p_node->get_child_count();i++) {
_make_external_resources(p_node->get_child(i),p_base_path,p_make_materials,p_make_meshes,p_materials,p_meshes);
}
}
void ResourceImporterScene::get_import_options(List<ImportOption> *r_options,int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING,"nodes/root_type",PROPERTY_HINT_TYPE_STRING,"Node"),"Spatial"));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING,"nodes/root_name"),"Scene Root"));
List<String> script_extentions;
ResourceLoader::get_recognized_extensions_for_type("Script",&script_extentions);
String script_ext_hint;
for(List<String>::Element *E=script_extentions.front();E;E=E->next()) {
if (script_ext_hint!="")
script_ext_hint+=",";
script_ext_hint+="*."+E->get();
}
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING,"nodes/custom_script",PROPERTY_HINT_FILE,script_ext_hint),""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"materials/location",PROPERTY_HINT_ENUM,"Node,Mesh"),0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"materials/storage",PROPERTY_HINT_ENUM,"Bult-In,Files"),0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"geometry/compress"),true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"geometry/ensure_tangents"),true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"geometry/storage",PROPERTY_HINT_ENUM,"Built-In,Files"),0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"animation/import",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED),true));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL,"animation/fps",PROPERTY_HINT_RANGE,"1,120,1"),15));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING,"animation/filter_script",PROPERTY_HINT_MULTILINE_TEXT),""));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"animation/optimizer/enabled",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED),true));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL,"animation/optimizer/max_linear_error"),0.05));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL,"animation/optimizer/max_angular_error"),0.01));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL,"animation/optimizer/max_angle"),22));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"animation/optimizer/remove_unused_tracks"),true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"animation/clips/amount",PROPERTY_HINT_RANGE,"0,256,1",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED),0));
for(int i=0;i<256;i++) {
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING,"animation/clip_"+itos(i+1)+"/name"),""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"animation/clip_"+itos(i+1)+"/start_frame"),0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"animation/clip_"+itos(i+1)+"/end_frame"),0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"animation/clip_"+itos(i+1)+"/loops"),false));
}
}
Error ResourceImporterScene::import(const String& p_source_file, const String& p_save_path, const Map<StringName,Variant>& p_options, List<String>* r_platform_variants, List<String> *r_gen_files) {
String src_path=p_source_file;
Ref<EditorSceneImporter> importer;
String ext=src_path.get_extension().to_lower();
EditorProgress progress("import",TTR("Import Scene"),104);
progress.step(TTR("Importing Scene.."),0);
for(Set< Ref<EditorSceneImporter> >::Element *E=importers.front();E;E=E->next()) {
List<String> extensions;
E->get()->get_extensions(&extensions);
for(List<String>::Element *F=extensions.front();F;F=F->next()) {
if (F->get().to_lower()==ext) {
importer = E->get();
break;
}
}
if (importer.is_valid())
break;
}
ERR_FAIL_COND_V(!importer.is_valid(),ERR_FILE_UNRECOGNIZED);
float fps=p_options["animation/fps"];
int import_flags=EditorSceneImporter::IMPORT_ANIMATION_DETECT_LOOP;
if (!bool(p_options["animation/optimizer/remove_unused_tracks"]))
import_flags|=EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS;
if (bool(p_options["animation/import"]))
import_flags|=EditorSceneImporter::IMPORT_ANIMATION;
if (bool(p_options["geometry/ensure_tangents"]))
import_flags|=EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
if (int(p_options["materials/location"])==0)
import_flags|=EditorSceneImporter::IMPORT_MATERIALS_IN_INSTANCES;
Error err=OK;
List<String> missing_deps; // for now, not much will be done with this
Node *scene = importer->import_scene(src_path,import_flags,fps,&missing_deps,&err);
if (!scene || err!=OK) {
return err;
}
String root_type = p_options["nodes/root_type"];
if (scene->get_class()!=root_type) {
Object *base = ClassDB::instance(root_type);
Node *base_node = NULL;
if (base)
base_node=base->cast_to<Node>();
if (base_node) {
scene->replace_by(base_node);
memdelete(scene);
scene=base_node;
}
}
scene->set_name(p_options["nodes/root_name"]);
err=OK;
String animation_filter = String(p_options["animation/filter_script"]).strip_edges();
bool use_optimizer = p_options["animation/optimizer/enabled"];
float anim_optimizer_linerr=p_options["animation/optimizer/max_linear_error"];
float anim_optimizer_angerr=p_options["animation/optimizer/max_angular_error"];
float anim_optimizer_maxang=p_options["animation/optimizer/max_angle"];
Map<Ref<Mesh>,Ref<Shape> > collision_map;
scene=_fix_node(scene,scene,collision_map);
if (use_optimizer) {
_optimize_animations(scene,anim_optimizer_linerr,anim_optimizer_angerr,anim_optimizer_maxang);
}
Array animation_clips;
{
int clip_count = p_options["animation/clips/amount"];
for(int i=0;i<clip_count;i++) {
String name = p_options["animation/clip_"+itos(i+1)+"/name"];
int from_frame = p_options["animation/clip_"+itos(i+1)+"/start_frame"];
int end_frame = p_options["animation/clip_"+itos(i+1)+"/end_frame"];
bool loop = p_options["animation/clip_"+itos(i+1)+"/loops"];
animation_clips.push_back(name);
animation_clips.push_back(from_frame/fps);
animation_clips.push_back(end_frame/fps);
animation_clips.push_back(loop);
}
}
if (animation_clips.size()) {
_create_clips(scene,animation_clips,!bool(p_options["animation/optimizer/remove_unused_tracks"]));
}
if (animation_filter!="") {
_filter_tracks(scene,animation_filter);
}
bool external_materials = p_options["materials/storage"];
bool external_meshes = p_options["geometry/storage"];
if (external_materials || external_meshes) {
Map<Ref<Material>, Ref<Material> > mat_map;
Map<Ref<Mesh>, Ref<Mesh> > mesh_map;
_make_external_resources(scene,p_source_file.get_basename(),external_materials,external_meshes,mat_map,mesh_map);
}
progress.step(TTR("Running Custom Script.."),2);
String post_import_script_path = p_options["nodes/custom_script"];
Ref<EditorScenePostImport> post_import_script;
if (post_import_script_path!="") {
post_import_script_path = post_import_script_path; // FIXME: is there a good reason for this?
Ref<Script> scr = ResourceLoader::load(post_import_script_path);
if (!scr.is_valid()) {
EditorNode::add_io_error(TTR("Couldn't load post-import script:")+" "+post_import_script_path);
} else {
post_import_script = Ref<EditorScenePostImport>( memnew( EditorScenePostImport ) );
post_import_script->set_script(scr.get_ref_ptr());
if (!post_import_script->get_script_instance()) {
EditorNode::add_io_error(TTR("Invalid/broken script for post-import (check console):")+" "+post_import_script_path);
post_import_script.unref();
return ERR_CANT_CREATE;
}
}
}
if (post_import_script.is_valid()) {
scene = post_import_script->post_import(scene);
if (!scene) {
EditorNode::add_io_error(TTR("Error running post-import script:")+" "+post_import_script_path);
return err;
}
}
progress.step(TTR("Saving.."),104);
Ref<PackedScene> packer = memnew( PackedScene );
packer->pack(scene);
print_line("SAVING TO: "+p_save_path+".scn");
err = ResourceSaver::save(p_save_path+".scn",packer); //do not take over, let the changed files reload themselves
memdelete(scene);
EditorNode::get_singleton()->reload_scene(p_source_file);
return OK;
}
ResourceImporterScene *ResourceImporterScene::singleton=NULL;
ResourceImporterScene::ResourceImporterScene()
{
singleton=this;
}