49c065d29c
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
31 lines
1.0 KiB
C++
31 lines
1.0 KiB
C++
#ifndef RESOURCEIMPORTWAV_H
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#define RESOURCEIMPORTWAV_H
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#include "io/resource_import.h"
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class ResourceImporterWAV : public ResourceImporter {
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GDCLASS(ResourceImporterWAV,ResourceImporter)
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public:
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virtual String get_importer_name() const;
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virtual String get_visible_name() const;
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual String get_save_extension() const;
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virtual String get_resource_type() const;
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virtual int get_preset_count() const;
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virtual String get_preset_name(int p_idx) const;
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virtual void get_import_options(List<ImportOption> *r_options,int p_preset=0) const;
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virtual bool get_option_visibility(const String& p_option,const Map<StringName,Variant>& p_options) const;
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void _compress_ima_adpcm(const Vector<float>& p_data,PoolVector<uint8_t>& dst_data);
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virtual Error import(const String& p_source_file,const String& p_save_path,const Map<StringName,Variant>& p_options,List<String>* r_platform_variants,List<String>* r_gen_files=NULL);
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ResourceImporterWAV();
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};
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#endif // RESOURCEIMPORTWAV_H
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