49c065d29c
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
161 lines
4.6 KiB
C++
161 lines
4.6 KiB
C++
/*************************************************************************/
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/* editor_atlas.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_atlas.h"
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#include "print_string.h"
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struct _EditorAtlasWorkRect {
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Size2i s;
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Point2i p;
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int idx;
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_FORCE_INLINE_ bool operator<(const _EditorAtlasWorkRect& p_r) const { return s.width > p_r.s.width; };
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};
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struct _EditorAtlasWorkRectResult {
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Vector<_EditorAtlasWorkRect> result;
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int max_w;
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int max_h;
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};
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void EditorAtlas::fit(const Vector<Size2i>& p_rects,Vector<Point2i>& r_result, Size2i& r_size) {
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//super simple, almost brute force scanline stacking fitter
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//it's pretty basic for now, but it tries to make sure that the aspect ratio of the
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//resulting atlas is somehow square. This is necesary because video cards have limits
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//on texture size (usually 2048 or 4096), so the more square a texture, the more chances
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//it will work in every hardware.
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// for example, it will prioritize a 1024x1024 atlas (works everywhere) instead of a
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// 256x8192 atlas (won't work anywhere).
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ERR_FAIL_COND(p_rects.size()==0);
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Vector<_EditorAtlasWorkRect> wrects;
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wrects.resize(p_rects.size());
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for(int i=0;i<p_rects.size();i++) {
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wrects[i].s=p_rects[i];
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wrects[i].idx=i;
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}
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wrects.sort();
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int widest = wrects[0].s.width;
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Vector<_EditorAtlasWorkRectResult> results;
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for(int i=0;i<=12;i++) {
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int w = 1<<i;
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int max_h=0;
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int max_w=0;
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if ( w < widest )
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continue;
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Vector<int> hmax;
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hmax.resize(w);
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for(int j=0;j<w;j++)
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hmax[j]=0;
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//place them
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int ofs=0;
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for(int j=0;j<wrects.size();j++) {
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if (ofs+wrects[j].s.width > w) {
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ofs=0;
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}
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int from_y=0;
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for(int k=0;k<wrects[j].s.width;k++) {
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if (hmax[ofs+k] > from_y)
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from_y=hmax[ofs+k];
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}
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wrects[j].p.x=ofs;
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wrects[j].p.y=from_y;
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int end_h = from_y+wrects[j].s.height;
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int end_w = ofs+wrects[j].s.width;
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for(int k=0;k<wrects[j].s.width;k++) {
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hmax[ofs+k]=end_h;
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}
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if (end_h > max_h)
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max_h=end_h;
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if (end_w > max_w)
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max_w=end_w;
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ofs+=wrects[j].s.width;
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}
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_EditorAtlasWorkRectResult result;
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result.result=wrects;
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result.max_h=max_h;
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result.max_w=max_w;
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results.push_back(result);
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}
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//find the result with the best aspect ratio
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int best=-1;
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float best_aspect=1e20;
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for(int i=0;i<results.size();i++) {
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float h = results[i].max_h;
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float w = results[i].max_w;
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float aspect = h>w ? h/w : w/h;
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if (aspect < best_aspect) {
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best=i;
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best_aspect=aspect;
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}
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}
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r_result.resize(p_rects.size());
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for(int i=0;i<p_rects.size();i++) {
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r_result[ results[best].result[i].idx ]=results[best].result[i].p;
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}
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r_size=Size2(results[best].max_w,results[best].max_h );
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}
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