49c065d29c
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
227 lines
6.5 KiB
C++
227 lines
6.5 KiB
C++
/*************************************************************************/
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/* script_editor_debugger.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SCRIPT_EDITOR_DEBUGGER_H
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#define SCRIPT_EDITOR_DEBUGGER_H
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "core/io/tcp_server.h"
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#include "core/io/packet_peer.h"
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#include "property_editor.h"
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class Tree;
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class PropertyEditor;
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class EditorNode;
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class ScriptEditorDebuggerVariables;
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class LineEdit;
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class TabContainer;
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class RichTextLabel;
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class TextureButton;
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class AcceptDialog;
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class TreeItem;
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class HSplitContainer;
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class ItemList;
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class EditorProfiler;
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class ScriptEditorDebuggerInspectedObject;
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class ScriptEditorDebugger : public Control {
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GDCLASS( ScriptEditorDebugger, Control );
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AcceptDialog *msgdialog;
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Button *debugger_button;
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LineEdit *clicked_ctrl;
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LineEdit *clicked_ctrl_type;
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LineEdit *live_edit_root;
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Button *le_set;
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Button *le_clear;
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Tree *inspect_scene_tree;
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HSplitContainer *inspect_info;
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PropertyEditor *inspect_properties;
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float inspect_scene_tree_timeout;
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float inspect_edited_object_timeout;
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ObjectID inspected_object_id;
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ScriptEditorDebuggerInspectedObject *inspected_object;
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bool updating_scene_tree;
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Set<ObjectID> unfold_cache;
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HSplitContainer *error_split;
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ItemList *error_list;
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ItemList *error_stack;
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int error_count;
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int last_error_count;
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bool hide_on_stop;
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TabContainer *tabs;
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LineEdit *reason;
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ScriptEditorDebuggerVariables *variables;
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Button *step;
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Button *next;
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Button *back;
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Button *forward;
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Button *dobreak;
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Button *docontinue;
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List<Vector<float> > perf_history;
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Vector<float> perf_max;
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Vector<TreeItem*> perf_items;
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Map<int,String> profiler_signature;
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Tree *perf_monitors;
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Control *perf_draw;
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Tree *vmem_tree;
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Button *vmem_refresh;
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LineEdit *vmem_total;
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Tree *stack_dump;
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PropertyEditor *inspector;
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Ref<TCP_Server> server;
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Ref<StreamPeerTCP> connection;
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Ref<PacketPeerStream> ppeer;
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String message_type;
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Array message;
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int pending_in_queue;
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HashMap<NodePath,int> node_path_cache;
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int last_path_id;
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Map<String,int> res_path_cache;
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EditorProfiler *profiler;
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EditorNode *editor;
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bool breaked;
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bool live_debug;
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void _performance_draw();
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void _performance_select(Object *, int, bool);
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void _stack_dump_frame_selected();
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void _output_clear();
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void _scene_tree_folded(Object* obj);
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void _scene_tree_selected();
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void _scene_tree_request();
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void _parse_message(const String& p_msg,const Array& p_data);
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void _scene_tree_property_select_object(ObjectID p_object);
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void _scene_tree_property_value_edited(const String& p_prop,const Variant& p_value);
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void _video_mem_request();
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int _get_node_path_cache(const NodePath& p_path);
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int _get_res_path_cache(const String& p_path);
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void _live_edit_set();
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void _live_edit_clear();
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void _method_changed(Object*p_base,const StringName& p_name,VARIANT_ARG_DECLARE);
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void _property_changed(Object*p_base,const StringName& p_property,const Variant& p_value);
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static void _method_changeds(void *p_ud,Object*p_base,const StringName& p_name,VARIANT_ARG_DECLARE);
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static void _property_changeds(void *p_ud,Object*p_base,const StringName& p_property,const Variant& p_value);
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void _error_selected(int p_idx);
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void _error_stack_selected(int p_idx);
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void _profiler_activate(bool p_enable);
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void _profiler_seeked();
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void _paused();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void start();
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void pause();
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void unpause();
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void stop();
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void debug_next();
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void debug_step();
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void debug_break();
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void debug_continue();
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String get_var_value(const String& p_var) const;
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void set_live_debugging(bool p_enable);
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void live_debug_create_node(const NodePath& p_parent,const String& p_type,const String& p_name);
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void live_debug_instance_node(const NodePath& p_parent,const String& p_path,const String& p_name);
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void live_debug_remove_node(const NodePath& p_at);
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void live_debug_remove_and_keep_node(const NodePath& p_at,ObjectID p_keep_id);
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void live_debug_restore_node(ObjectID p_id,const NodePath& p_at,int p_at_pos);
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void live_debug_duplicate_node(const NodePath& p_at,const String& p_new_name);
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void live_debug_reparent_node(const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name,int p_at_pos);
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void set_breakpoint(const String& p_path,int p_line,bool p_enabled);
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void update_live_edit_root();
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void set_hide_on_stop(bool p_hide);
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void set_tool_button(Button *p_tb) { debugger_button=p_tb; }
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void reload_scripts();
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virtual Size2 get_minimum_size() const;
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ScriptEditorDebugger(EditorNode *p_editor=NULL);
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~ScriptEditorDebugger();
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};
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#endif // SCRIPT_EDITOR_DEBUGGER_H
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