godot/modules/gdscript
Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
..
config.py style: Fix PEP8 blank lines issues in Python files 2016-11-01 00:35:16 +01:00
gd_compiler.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
gd_compiler.h Correct hash behavior for floating point numbers 2017-02-16 18:44:29 +01:00
gd_editor.cpp Inf and NaN support added to GDScript. 2017-02-28 21:52:33 +00:00
gd_function.cpp Various fixes detected using PVS-Studio static analyzer. 2017-02-28 07:52:02 -06:00
gd_function.h -GDScript support for accessing properties directly 2017-01-04 17:37:45 -03:00
gd_functions.cpp Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
gd_functions.h Merge pull request #7093 from bojidar-bg/named-colors 2017-01-11 10:36:15 +01:00
gd_parser.cpp Inf and NaN support added to GDScript. 2017-02-28 21:52:33 +00:00
gd_parser.h Merge pull request #6845 from karroffel/master 2017-01-14 17:08:10 -03:00
gd_script.cpp Inf and NaN support added to GDScript. 2017-02-28 21:52:33 +00:00
gd_script.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
gd_tokenizer.cpp Inf and NaN support added to GDScript. 2017-02-28 21:52:33 +00:00
gd_tokenizer.h Inf and NaN support added to GDScript. 2017-02-28 21:52:33 +00:00
register_types.cpp Refactoring: rename tools/editor/ to editor/ 2017-03-05 14:21:25 +01:00
register_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00