godot/core/input
Rémi Verschelde d76c1c4f45
Merge pull request #73651 from hakro/editor-freelook-physical-shortcuts
Use physical shortcuts for freelook navigation in the editor
2023-03-03 11:02:53 +01:00
..
SCsub SCons: List `.gen.cpp` sources explicitly to avoid globbing errors 2021-10-15 22:14:11 +02:00
default_controller_mappings.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2023-02-27 15:59:50 +01:00
godotcontrollerdb.txt Fix Standard Gamepad Mapping triggers 2023-02-13 23:44:43 +01:00
input.cpp Revert `Input.get_vector()` back to checking raw strength 2023-02-19 22:52:35 -03:00
input.h Merge pull request #64423 from RandomShaper/safe_input_synth 2023-01-31 15:56:43 +01:00
input_builders.py Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks 2023-01-16 17:01:35 +01:00
input_enums.h Fix mouse-button-mask on button release in unit test 2023-02-08 01:17:40 +01:00
input_event.cpp Use physical shortcuts for freelook navigation in the editor 2023-02-21 10:56:14 +01:00
input_event.h Use physical shortcuts for freelook navigation in the editor 2023-02-21 10:56:14 +01:00
input_map.cpp [macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid conflicts with special character input. 2023-02-20 22:02:47 +02:00
input_map.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shortcut.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shortcut.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00