godot/core/string
bruvzg 4cadc50bf7
Do not reload resources and send notification if locale is not changed.
(cherry picked from commit 829349d2ca)
2023-12-07 10:27:09 +01:00
..
SCsub
char_range.inc
char_utils.h
locales.h Fix script name of Hant and Hans 2023-07-20 15:01:39 +08:00
node_path.cpp [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-11 19:45:49 +02:00
node_path.h Remove unused `has_slashes` from NodePath 2023-02-01 11:32:39 -06:00
optimized_translation.cpp
optimized_translation.h
print_string.cpp [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-11 19:45:49 +02:00
print_string.h Redo how the remote filesystem works 2023-05-08 11:57:54 +02:00
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp [X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam. 2023-11-06 12:40:44 +02:00
string_name.h Fix `StringName` comparison 2023-05-18 13:25:40 +02:00
translation.cpp Do not reload resources and send notification if locale is not changed. 2023-12-07 10:27:09 +01:00
translation.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
translation_po.cpp Don't warn when using TTRN() in a language without plurals 2023-02-11 13:21:57 +08:00
translation_po.h
ucaps.h
ustring.cpp Add unsigned char cast ifdef. 2023-11-29 11:59:18 +02:00
ustring.h Allow auto-generated node names in `PopupMenu::add_submenu_item` 2023-11-09 17:12:41 +01:00