godot/servers/physics_3d
PouleyKetchoupp 6d0898bf4c Revised cylinder contact point generation
Cylinder contact points generation is adjusted to make it more stable
when standing on triangle meshes.

Point-Circle:
Switched to simpler plane projection as it's done for Point-Face contact
points. It solves some cases where discrepancies between the two points
caused the cylinder to jump.

Edge-Circle:
Same as before, the case for edge has just been moved from Face-Circle
to a specific method.

Face-Circle:
The previous method was clipping edges against the circle, and then
tried to add contact points when there wasn't enough support and failed
in some cases.
Now using a different algorithm which adds proper contact points around
the circle more consistently.
First, by clipping edges against circle segments using Face-Face
algorithm.
Second, by clipping edges against the circle plane.
2021-02-12 12:25:58 -07:00
..
joints Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
area_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
area_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
area_pair_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
area_pair_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
body_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
body_3d_sw.h Use real_t in physics code 2021-01-28 18:15:42 -05:00
body_pair_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
body_pair_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_basic.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_basic.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_octree.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_octree.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_object_3d_sw.cpp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
collision_object_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_solver_3d_sat.cpp Revised cylinder contact point generation 2021-02-12 12:25:58 -07:00
collision_solver_3d_sat.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_solver_3d_sw.cpp Cylinder support in Godot Physics 3D 2021-02-10 10:00:53 -07:00
collision_solver_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
constraint_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gjk_epa.cpp Cylinder support in Godot Physics 3D 2021-02-10 10:00:53 -07:00
gjk_epa.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
joints_3d_sw.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
physics_server_3d_sw.cpp Cylinder support in Godot Physics 3D 2021-02-10 10:00:53 -07:00
physics_server_3d_sw.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
physics_server_3d_wrap_mt.cpp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
physics_server_3d_wrap_mt.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shape_3d_sw.cpp Cylinder support in Godot Physics 3D 2021-02-10 10:00:53 -07:00
shape_3d_sw.h Cylinder support in Godot Physics 3D 2021-02-10 10:00:53 -07:00
space_3d_sw.cpp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
space_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
step_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
step_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00