godot/scene/animation
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
..
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
animation_blend_space_1d.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_blend_space_1d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_2d.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_blend_space_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_tree.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_blend_tree.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_cache.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_cache.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
animation_node_state_machine.cpp Merge pull request #36491 from AndreaCatania/edit_node_anim_state_mac 2020-03-16 19:29:38 +01:00
animation_node_state_machine.h Added new method to replace an already added node to the animation state machine 2020-03-16 17:42:29 +01:00
animation_player.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
animation_player.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
animation_tree.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_tree.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
root_motion_view.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
root_motion_view.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
skeleton_ik.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
skeleton_ik.h Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
tween.cpp Removed boolean return type from majority of method in Tween 2020-03-06 10:59:07 +03:00
tween.h Removed boolean return type from majority of method in Tween 2020-03-06 10:59:07 +03:00