187 lines
7.0 KiB
C++
187 lines
7.0 KiB
C++
/*************************************************************************/
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/* java_godot_io_wrapper.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "java_godot_io_wrapper.h"
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#include "core/error_list.h"
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// JNIEnv is only valid within the thread it belongs to, in a multi threading environment
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// we can't cache it.
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// For GodotIO we call all access methods from our thread and we thus get a valid JNIEnv
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// from ThreadAndroid.
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GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instance) {
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godot_io_instance = p_env->NewGlobalRef(p_godot_io_instance);
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if (godot_io_instance) {
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cls = p_env->GetObjectClass(godot_io_instance);
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if (cls) {
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cls = (jclass)p_env->NewGlobalRef(cls);
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} else {
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// this is a pretty serious fail.. bail... pointers will stay 0
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return;
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}
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_open_URI = p_env->GetMethodID(cls, "openURI", "(Ljava/lang/String;)I");
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_get_data_dir = p_env->GetMethodID(cls, "getDataDir", "()Ljava/lang/String;");
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_get_locale = p_env->GetMethodID(cls, "getLocale", "()Ljava/lang/String;");
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_get_model = p_env->GetMethodID(cls, "getModel", "()Ljava/lang/String;");
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_get_screen_DPI = p_env->GetMethodID(cls, "getScreenDPI", "()I");
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_get_unique_id = p_env->GetMethodID(cls, "getUniqueID", "()Ljava/lang/String;");
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_show_keyboard = p_env->GetMethodID(cls, "showKeyboard", "(Ljava/lang/String;III)V");
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_hide_keyboard = p_env->GetMethodID(cls, "hideKeyboard", "()V");
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_set_screen_orientation = p_env->GetMethodID(cls, "setScreenOrientation", "(I)V");
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_get_screen_orientation = p_env->GetMethodID(cls, "getScreenOrientation", "()I");
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_get_system_dir = p_env->GetMethodID(cls, "getSystemDir", "(I)Ljava/lang/String;");
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}
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}
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GodotIOJavaWrapper::~GodotIOJavaWrapper() {
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// nothing to do here for now
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}
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jobject GodotIOJavaWrapper::get_instance() {
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return godot_io_instance;
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}
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Error GodotIOJavaWrapper::open_uri(const String &p_uri) {
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if (_open_URI) {
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JNIEnv *env = ThreadAndroid::get_env();
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jstring jStr = env->NewStringUTF(p_uri.utf8().get_data());
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return env->CallIntMethod(godot_io_instance, _open_URI, jStr) ? ERR_CANT_OPEN : OK;
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} else {
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return ERR_UNAVAILABLE;
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}
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}
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String GodotIOJavaWrapper::get_user_data_dir() {
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if (_get_data_dir) {
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JNIEnv *env = ThreadAndroid::get_env();
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jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_data_dir);
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return jstring_to_string(s, env);
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} else {
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return String();
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}
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}
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String GodotIOJavaWrapper::get_locale() {
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if (_get_locale) {
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JNIEnv *env = ThreadAndroid::get_env();
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jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_locale);
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return jstring_to_string(s, env);
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} else {
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return String();
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}
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}
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String GodotIOJavaWrapper::get_model() {
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if (_get_model) {
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JNIEnv *env = ThreadAndroid::get_env();
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jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_model);
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return jstring_to_string(s, env);
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} else {
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return String();
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}
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}
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int GodotIOJavaWrapper::get_screen_dpi() {
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if (_get_screen_DPI) {
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JNIEnv *env = ThreadAndroid::get_env();
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return env->CallIntMethod(godot_io_instance, _get_screen_DPI);
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} else {
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return 160;
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}
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}
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String GodotIOJavaWrapper::get_unique_id() {
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if (_get_unique_id) {
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JNIEnv *env = ThreadAndroid::get_env();
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jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_unique_id);
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return jstring_to_string(s, env);
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} else {
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return String();
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}
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}
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bool GodotIOJavaWrapper::has_vk() {
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return (_show_keyboard != 0) && (_hide_keyboard != 0);
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}
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void GodotIOJavaWrapper::show_vk(const String &p_existing, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
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if (_show_keyboard) {
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JNIEnv *env = ThreadAndroid::get_env();
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jstring jStr = env->NewStringUTF(p_existing.utf8().get_data());
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env->CallVoidMethod(godot_io_instance, _show_keyboard, jStr, p_max_input_length, p_cursor_start, p_cursor_end);
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}
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}
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void GodotIOJavaWrapper::hide_vk() {
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if (_hide_keyboard) {
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JNIEnv *env = ThreadAndroid::get_env();
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env->CallVoidMethod(godot_io_instance, _hide_keyboard);
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}
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}
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void GodotIOJavaWrapper::set_screen_orientation(int p_orient) {
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if (_set_screen_orientation) {
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JNIEnv *env = ThreadAndroid::get_env();
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env->CallVoidMethod(godot_io_instance, _set_screen_orientation, p_orient);
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}
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}
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int GodotIOJavaWrapper::get_screen_orientation() {
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if (_get_screen_orientation) {
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JNIEnv *env = ThreadAndroid::get_env();
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return env->CallIntMethod(godot_io_instance, _get_screen_orientation);
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} else {
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return 0;
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}
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}
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String GodotIOJavaWrapper::get_system_dir(int p_dir) {
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if (_get_system_dir) {
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JNIEnv *env = ThreadAndroid::get_env();
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jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_system_dir, p_dir);
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return jstring_to_string(s, env);
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} else {
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return String(".");
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}
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}
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// volatile because it can be changed from non-main thread and we need to
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// ensure the change is immediately visible to other threads.
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static volatile int virtual_keyboard_height;
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int GodotIOJavaWrapper::get_vk_height() {
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return virtual_keyboard_height;
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}
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void GodotIOJavaWrapper::set_vk_height(int p_height) {
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virtual_keyboard_height = p_height;
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}
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