godot/platform/android/audio_driver_opensl.cpp

418 lines
11 KiB
C++

/*************************************************************************/
/* audio_driver_opensl.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_driver_opensl.h"
#include <string.h>
#define MAX_NUMBER_INTERFACES 3
#define MAX_NUMBER_OUTPUT_DEVICES 6
/* Structure for passing information to callback function */
void AudioDriverOpenSL::_buffer_callback(
SLAndroidSimpleBufferQueueItf queueItf
/* SLuint32 eventFlags,
const void * pBuffer,
SLuint32 bufferSize,
SLuint32 dataUsed*/) {
bool mix=true;
if (pause) {
mix=false;
} else if (mutex) {
mix = mutex->try_lock()==OK;
}
if (mix) {
audio_server_process(buffer_size,mixdown_buffer);
} else {
int32_t* src_buff=mixdown_buffer;
for(int i=0;i<buffer_size*2;i++) {
src_buff[i]=0;
}
}
if (mutex && mix)
mutex->unlock();
const int32_t* src_buff=mixdown_buffer;
int16_t *ptr = (int16_t*)buffers[last_free];
last_free=(last_free+1)%BUFFER_COUNT;
for(int i=0;i<buffer_size*2;i++) {
ptr[i]=src_buff[i]>>16;
}
(*queueItf)->Enqueue(queueItf, ptr, 4 * buffer_size);
#if 0
SLresult res;
CallbackCntxt *pCntxt = (CallbackCntxt*)pContext;
if(pCntxt->pData < (pCntxt->pDataBase + pCntxt->size))
{
res = (*queueItf)->Enqueue(queueItf, (void*) pCntxt->pData,
2 * AUDIO_DATA_BUFFER_SIZE, SL_BOOLEAN_FALSE); /* Size given
in bytes. */
CheckErr(res);
/* Increase data pointer by buffer size */
pCntxt->pData += AUDIO_DATA_BUFFER_SIZE;
}
}
#endif
}
void AudioDriverOpenSL::_buffer_callbacks(
SLAndroidSimpleBufferQueueItf queueItf,
/*SLuint32 eventFlags,
const void * pBuffer,
SLuint32 bufferSize,
SLuint32 dataUsed,*/
void *pContext) {
AudioDriverOpenSL *ad = (AudioDriverOpenSL*)pContext;
// ad->_buffer_callback(queueItf,eventFlags,pBuffer,bufferSize,dataUsed);
ad->_buffer_callback(queueItf);
}
AudioDriverOpenSL* AudioDriverOpenSL::s_ad=NULL;
const char* AudioDriverOpenSL::get_name() const {
return "Android";
}
#if 0
int AudioDriverOpenSL::thread_func(SceSize args, void *argp) {
AudioDriverOpenSL* ad = s_ad;
sceAudioOutput2Reserve(AUDIO_OUTPUT_SAMPLE);
int half=0;
while(!ad->exit_thread) {
int16_t *ptr = &ad->outbuff[AUDIO_OUTPUT_SAMPLE*2*half];
if (!ad->active) {
for(int i=0;i<AUDIO_OUTPUT_SAMPLE*2;i++) {
ptr[i]=0;
}
} else {
//printf("samples: %i\n",AUDIO_OUTPUT_SAMPLE);
ad->lock();
ad->audio_server_process(AUDIO_OUTPUT_SAMPLE,ad->outbuff_32);
ad->unlock();
const int32_t* src_buff=ad->outbuff_32;
for(int i=0;i<AUDIO_OUTPUT_SAMPLE*2;i++) {
ptr[i]=src_buff[i]>>16;
}
}
/* Output 16-bit PCM STEREO data that is in pcmBuf without changing the volume */
sceAudioOutput2OutputBlocking(
SCE_AUDIO_VOLUME_0dB*3, //0db at 0x8000, that's obvious
ptr
);
if (half)
half=0;
else
half=1;
}
sceAudioOutput2Release();
sceKernelExitThread(SCE_KERNEL_EXIT_SUCCESS);
ad->thread_exited=true;
return SCE_KERNEL_EXIT_SUCCESS;
}
#endif
Error AudioDriverOpenSL::init(){
SLresult
res;
SLEngineOption EngineOption[] = {
(SLuint32) SL_ENGINEOPTION_THREADSAFE,
(SLuint32) SL_BOOLEAN_TRUE
};
res = slCreateEngine( &sl, 1, EngineOption, 0, NULL, NULL);
if (res!=SL_RESULT_SUCCESS) {
ERR_EXPLAIN("Could not Initialize OpenSL");
ERR_FAIL_V(ERR_INVALID_PARAMETER);
}
res = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
if (res!=SL_RESULT_SUCCESS) {
ERR_EXPLAIN("Could not Realize OpenSL");
ERR_FAIL_V(ERR_INVALID_PARAMETER);
}
print_line("OpenSL Init OK!");
return OK;
}
void AudioDriverOpenSL::start(){
mutex = Mutex::create();
active=false;
SLint32 numOutputs = 0;
SLuint32 deviceID = 0;
SLresult res;
buffer_size = 1024;
for(int i=0;i<BUFFER_COUNT;i++) {
buffers[i]=memnew_arr( int16_t,buffer_size*2 );
memset(buffers[i],0,buffer_size*4);
}
mixdown_buffer = memnew_arr( int32_t,buffer_size* 2);
/* Callback context for the buffer queue callback function */
/* Get the SL Engine Interface which is implicit */
res = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void*)&EngineItf);
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
/* Initialize arrays required[] and iidArray[] */
SLboolean required[MAX_NUMBER_INTERFACES];
SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
#if 0
for (int i=0; i<MAX_NUMBER_INTERFACES; i++)
{
required[i] = SL_BOOLEAN_FALSE;
iidArray[i] = SL_IID_NULL;
}
// Set arrays required[] and iidArray[] for VOLUME interface
required[0] = SL_BOOLEAN_TRUE;
iidArray[0] = SL_IID_VOLUME;
// Create Output Mix object to be used by player
res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 1,
iidArray, required);
#else
{
const SLInterfaceID ids[1] = {SL_IID_ENVIRONMENTALREVERB};
const SLboolean req[1] = {SL_BOOLEAN_FALSE};
res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 0,
ids, req);
}
#endif
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
// Realizing the Output Mix object in synchronous mode.
res = (*OutputMix)->Realize(OutputMix, SL_BOOLEAN_FALSE);
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, BUFFER_COUNT};
// bufferQueue.locatorType = SL_DATALOCATOR_BUFFERQUEUE;
// bufferQueue.numBuffers = BUFFER_COUNT; /* Four buffers in our buffer queue */
/* Setup the format of the content in the buffer queue */
pcm.formatType = SL_DATAFORMAT_PCM;
pcm.numChannels = 2;
pcm.samplesPerSec = SL_SAMPLINGRATE_44_1;
pcm.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
pcm.containerSize = SL_PCMSAMPLEFORMAT_FIXED_16;
pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
#ifdef BIG_ENDIAN_ENABLED
pcm.endianness = SL_BYTEORDER_BIGENDIAN;
#else
pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
#endif
audioSource.pFormat = (void *)&pcm;
audioSource.pLocator = (void *)&loc_bufq;
/* Setup the data sink structure */
locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
locator_outputmix.outputMix= OutputMix;
audioSink.pLocator = (void *)&locator_outputmix;
audioSink.pFormat = NULL;
/* Initialize the context for Buffer queue callbacks */
// cntxt.pDataBase = (void*)&pcmData;
//cntxt.pData = cntxt.pDataBase;
//cntxt.size = sizeof(pcmData);
/* Set arrays required[] and iidArray[] for SEEK interface
(PlayItf is implicit) */
required[0] = SL_BOOLEAN_TRUE;
iidArray[0] = SL_IID_BUFFERQUEUE;
/* Create the music player */
{
const SLInterfaceID ids[2] = {SL_IID_BUFFERQUEUE, SL_IID_EFFECTSEND};
const SLboolean req[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
res = (*EngineItf)->CreateAudioPlayer(EngineItf, &player,
&audioSource, &audioSink, 1, ids, req);
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
}
/* Realizing the player in synchronous mode. */
res = (*player)->Realize(player, SL_BOOLEAN_FALSE);
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
/* Get seek and play interfaces */
res = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
res = (*player)->GetInterface(player, SL_IID_BUFFERQUEUE,
(void*)&bufferQueueItf);
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
/* Setup to receive buffer queue event callbacks */
res = (*bufferQueueItf)->RegisterCallback(bufferQueueItf,
_buffer_callbacks, this);
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
/* Before we start set volume to -3dB (-300mB) */
#if 0
res = (*OutputMix)->GetInterface(OutputMix, SL_IID_VOLUME,
(void*)&volumeItf);
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
/* Setup the data source structure for the buffer queue */
res = (*volumeItf)->SetVolumeLevel(volumeItf, -300);
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
#endif
last_free=0;
#if 1
//fill up buffers
for(int i=0;i<BUFFER_COUNT;i++) {
/* Enqueue a few buffers to get the ball rolling */
res = (*bufferQueueItf)->Enqueue(bufferQueueItf, buffers[i],
4 * buffer_size); /* Size given in */
}
#endif
res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
#if 0
res = (*bufferQueueItf)->GetState(bufferQueueItf, &state);
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
while(state.count)
{
(*bufferQueueItf)->GetState(bufferQueueItf, &state);
}
/* Make sure player is stopped */
res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
CheckErr(res);
/* Destroy the player */
(*player)->Destroy(player);
/* Destroy Output Mix object */
(*OutputMix)->Destroy(OutputMix);
#endif
active=true;
}
int AudioDriverOpenSL::get_mix_rate() const {
return 44100;
}
AudioDriverSW::OutputFormat AudioDriverOpenSL::get_output_format() const{
return OUTPUT_STEREO;
}
void AudioDriverOpenSL::lock(){
if (active && mutex)
mutex->lock();
}
void AudioDriverOpenSL::unlock() {
if (active && mutex)
mutex->unlock();
}
void AudioDriverOpenSL::finish(){
(*sl)->Destroy(sl);
}
void AudioDriverOpenSL::set_pause(bool p_pause) {
pause=p_pause;
if (active) {
if (pause) {
(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PAUSED);
} else {
(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
}
}
}
AudioDriverOpenSL::AudioDriverOpenSL()
{
s_ad=this;
mutex=Mutex::create();//NULL;
pause=false;
}