godot/modules/openxr/extensions/openxr_eye_gaze_interaction.cpp
Bastiaan Olij 9e56e7a3ce Add support for the OpenXR Eye gaze interaction extension
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-10-02 14:02:23 -07:00

99 lines
4.6 KiB
C++

/**************************************************************************/
/* openxr_eye_gaze_interaction.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/**************************************************************************/
#include "openxr_eye_gaze_interaction.h"
#include "core/os/os.h"
#include "../action_map/openxr_interaction_profile_metadata.h"
OpenXREyeGazeInteractionExtension *OpenXREyeGazeInteractionExtension::singleton = nullptr;
OpenXREyeGazeInteractionExtension *OpenXREyeGazeInteractionExtension::get_singleton() {
ERR_FAIL_NULL_V(singleton, nullptr);
return singleton;
}
OpenXREyeGazeInteractionExtension::OpenXREyeGazeInteractionExtension() {
singleton = this;
}
OpenXREyeGazeInteractionExtension::~OpenXREyeGazeInteractionExtension() {
singleton = nullptr;
}
HashMap<String, bool *> OpenXREyeGazeInteractionExtension::get_requested_extensions() {
HashMap<String, bool *> request_extensions;
request_extensions[XR_EXT_EYE_GAZE_INTERACTION_EXTENSION_NAME] = &available;
return request_extensions;
}
void *OpenXREyeGazeInteractionExtension::set_system_properties_and_get_next_pointer(void *p_next_pointer) {
if (!available) {
return p_next_pointer;
}
properties.type = XR_TYPE_SYSTEM_EYE_GAZE_INTERACTION_PROPERTIES_EXT;
properties.next = p_next_pointer;
properties.supportsEyeGazeInteraction = false;
return &properties;
}
bool OpenXREyeGazeInteractionExtension::is_available() {
return available;
}
bool OpenXREyeGazeInteractionExtension::supports_eye_gaze_interaction() {
// The extension being available only means that the OpenXR Runtime supports the extension.
// The `supportsEyeGazeInteraction` is set to true if the device also supports this.
// Thus both need to be true.
// In addition, on mobile runtimes, the proper permission needs to be granted.
if (available && properties.supportsEyeGazeInteraction) {
return !OS::get_singleton()->has_feature("mobile") || OS::get_singleton()->has_feature("PERMISSION_XR_EXT_eye_gaze_interaction");
}
return false;
}
void OpenXREyeGazeInteractionExtension::on_register_metadata() {
OpenXRInteractionProfileMetadata *metadata = OpenXRInteractionProfileMetadata::get_singleton();
ERR_FAIL_NULL(metadata);
// Eyes top path
metadata->register_top_level_path("Eye gaze tracker", "/user/eyes_ext", XR_EXT_EYE_GAZE_INTERACTION_EXTENSION_NAME);
// Eye gaze interaction
metadata->register_interaction_profile("Eye gaze", "/interaction_profiles/ext/eye_gaze_interaction", XR_EXT_EYE_GAZE_INTERACTION_EXTENSION_NAME);
metadata->register_io_path("/interaction_profiles/ext/eye_gaze_interaction", "Gaze pose", "/user/eyes_ext", "/user/eyes_ext/input/gaze_ext/pose", "", OpenXRAction::OPENXR_ACTION_POSE);
}