Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Aman Jain 4a5ddcbad2 Copy icons to Gradle project 2020-07-23 11:37:33 -04:00
.github CI: Drop AppVeyor and desktop Travis builds 2020-07-20 10:35:53 +02:00
core Merge pull request #40161 from vnen/classdb-info-methods 2020-07-20 16:29:33 +02:00
doc Merge pull request #40491 from RandomShaper/font_avail_chars 2020-07-20 19:18:53 +02:00
drivers Fix spelling of a var, a struct, and message output 2020-07-17 12:02:06 -04:00
editor Merge pull request #38763 from fire/38751 2020-07-20 22:22:16 +02:00
main Disable file logging for the project manager 2020-07-14 12:42:51 +02:00
misc CI: Drop AppVeyor and desktop Travis builds 2020-07-20 10:35:53 +02:00
modules Use difference in position to check whether motion in Bullet is too close 2020-07-18 13:15:10 +01:00
platform Copy icons to Gradle project 2020-07-23 11:37:33 -04:00
scene Merge pull request #39801 from ChristopheLY/tween-bool-state 2020-07-20 22:23:43 +02:00
servers Fix spelling of a var, a struct, and message output 2020-07-17 12:02:06 -04:00
thirdparty stb_vorbis: Update to upstream version 1.20 2020-07-20 11:18:26 +02:00
.clang-format Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
.editorconfig Miscellaneous cleanup for the Android codebase: 2020-03-04 12:16:17 -08:00
.gitattributes Mark `*.tza` files as binary in `.gitattributes` for old Git versions 2020-05-12 09:49:19 +02:00
.gitignore Add Code::Blocks files to .gitignore. 2020-06-15 18:05:33 +01:00
.mailmap Update AUTHORS and DONORS list 2020-07-03 16:02:34 +02:00
.travis.yml CI: Drop AppVeyor and desktop Travis builds 2020-07-20 10:35:53 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2020-07-03 16:02:34 +02:00
CHANGELOG.md Changelog: Mention 3.2 changes to TileMap features 2020-02-05 15:10:58 +01:00
CODE_OF_CONDUCT.md Add a link to the code of conduct in the repository 2019-12-22 18:05:24 +01:00
CONTRIBUTING.md Document the requirement to update the class reference when contributing 2020-06-10 10:36:59 +02:00
COPYRIGHT.txt oidn: Fix build for VS 2017 2020-06-06 21:27:32 +02:00
DONORS.md Update AUTHORS and DONORS list 2020-07-03 16:02:34 +02:00
LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
README.md Add GitHub Actions badge to README.md 2020-07-15 22:53:55 +05:30
SConstruct SCons: Do not enable werror=yes by default 2020-07-14 12:33:17 +02:00
gles_builders.py GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
logo.svg Commit only the SVG files changed by file_format.sh 2020-07-13 14:08:55 -04:00
methods.py Expand env vars for `custom_modules` build option 2020-07-10 15:58:16 +03:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
version.py Bump version to 4.0-dev 2020-01-29 13:37:17 +01:00

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status Actions Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs