godot/scene
John Wigg 4a82390aaf Limit undo stack size
The stack size of the undo history of a TextEdit was not limited leading
to potential memory leaks when doing lots of operations on a TextEdit.

This commit adds the option gui/common/text_edit_undo_stack_max_size
to the project settings. The first element of the undo stack is popped
if the stack's size exceeds this value ensuring limited memory usage.

The default stack size setting is 1024.

Fixes #37838.
2020-04-29 11:31:01 +02:00
..
2d Handle huge offset values in Path2D and Path3D set_offset 2020-04-13 07:42:47 +02:00
3d Handle huge offset values in Path2D and Path3D set_offset 2020-04-13 07:42:47 +02:00
animation Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
audio Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
debugger Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gui Limit undo stack size 2020-04-29 11:31:01 +02:00
main Implement MSAA 2020-04-12 15:33:57 -03:00
resources Merge pull request #37517 from nekomatata/slider-grab-area-highlight 2020-04-10 12:08:02 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_scene_types.cpp Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
scene_string_names.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00