11572c6e30
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole.
106 lines
4.1 KiB
C++
106 lines
4.1 KiB
C++
/*************************************************************************/
|
|
/* replication_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef REPLICATION_EDITOR_PLUGIN_H
|
|
#define REPLICATION_EDITOR_PLUGIN_H
|
|
|
|
#include "editor/editor_plugin.h"
|
|
#include "scene/resources/scene_replication_config.h"
|
|
|
|
class ConfirmationDialog;
|
|
class MultiplayerSynchronizer;
|
|
class Tree;
|
|
|
|
class ReplicationEditor : public VBoxContainer {
|
|
GDCLASS(ReplicationEditor, VBoxContainer);
|
|
|
|
private:
|
|
MultiplayerSynchronizer *current = nullptr;
|
|
|
|
AcceptDialog *error_dialog = nullptr;
|
|
ConfirmationDialog *delete_dialog = nullptr;
|
|
Button *add_button = nullptr;
|
|
LineEdit *np_line_edit = nullptr;
|
|
|
|
Ref<SceneReplicationConfig> config;
|
|
NodePath deleting;
|
|
Tree *tree;
|
|
bool keying = false;
|
|
|
|
Ref<Texture2D> _get_class_icon(const Node *p_node);
|
|
|
|
void _add_pressed();
|
|
void _tree_item_edited();
|
|
void _tree_button_pressed(Object *p_item, int p_column, int p_id);
|
|
void _update_checked(const NodePath &p_prop, int p_column, bool p_checked);
|
|
void _update_config();
|
|
void _dialog_closed(bool p_confirmed);
|
|
void _add_property(const NodePath &p_property, bool p_spawn = true, bool p_sync = true);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
void _notification(int p_what);
|
|
|
|
public:
|
|
void update_keying();
|
|
void edit(MultiplayerSynchronizer *p_object);
|
|
bool has_keying() const { return keying; }
|
|
MultiplayerSynchronizer *get_current() const { return current; }
|
|
void property_keyed(const String &p_property);
|
|
|
|
ReplicationEditor();
|
|
~ReplicationEditor() {}
|
|
};
|
|
|
|
class ReplicationEditorPlugin : public EditorPlugin {
|
|
GDCLASS(ReplicationEditorPlugin, EditorPlugin);
|
|
|
|
private:
|
|
ReplicationEditor *repl_editor;
|
|
|
|
void _node_removed(Node *p_node);
|
|
void _keying_changed();
|
|
void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance);
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
|
|
public:
|
|
virtual void edit(Object *p_object) override;
|
|
virtual bool handles(Object *p_object) const override;
|
|
virtual void make_visible(bool p_visible) override;
|
|
|
|
ReplicationEditorPlugin();
|
|
~ReplicationEditorPlugin();
|
|
};
|
|
|
|
#endif // REPLICATION_EDITOR_PLUGIN_H
|