godot/editor/import
K. S. Ernest (iFire) Lee 1f87bca8fb
Better non alphanumeric bone names.
1. _gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) won't return an empty string.

2. String GLTFDocument::_sanitize_bone_name(const String &name) will keep Japanese characters. Like: "全ての親".

3. The sanitize function allows  the bone name to be not just alphanumeric. The only required conditions are the ones in add_bone.

> ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1);

(cherry picked from commit 7b76f8783f)
2020-10-05 20:46:01 +02:00
..
atlas_import_failed.xpm Added ability for multiple images to be imported as an atlas 2019-04-19 15:56:34 -03:00
editor_import_collada.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_import_collada.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_import_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_import_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_scene_importer_gltf.cpp Better non alphanumeric bone names. 2020-10-05 20:46:01 +02:00
editor_scene_importer_gltf.h [3.2] Add GLTF light import 2020-06-10 23:51:34 -04:00
resource_importer_bitmask.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_bitmask.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_csv_translation.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_csv_translation.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_csv.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_csv.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_image.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_image.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_layered_texture.cpp Fix #42043, mismatched compress options in ResourceImporterLayeredTexture 2020-09-14 15:36:46 +08:00
resource_importer_layered_texture.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_obj.cpp Add option to apply an offset to obj mesh import 2020-01-11 19:27:00 +11:00
resource_importer_obj.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_scene.cpp Fix issues with custom tracks on reimport 2020-07-03 13:17:57 +02:00
resource_importer_scene.h Respect 'mesh compression' editor import option in Assimp (ie. FBX) and glTF importers 2020-05-28 15:28:47 -07:00
resource_importer_texture_atlas.cpp Fix excessive bottom cropping in atlas generation 2020-06-04 12:16:39 +02:00
resource_importer_texture_atlas.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_texture.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_texture.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_wav.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_wav.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00