Godot Engine – Multi-platform 2D and 3D game engine
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Pedro J. Estébanez 4a98a59aa6 Fix joints collision exceptions
Fix 3D joint handling of collision exceptions, so that they lose effect when the joint is not valid in every case; also some redundant code removed.

Also avoid trying to create the joint when not neither body A nor body B are set.

Make 2D joints be handled like their 3D counterparts, which adds the fixes to them while also removing duplicated code.

Fixes #2383.
2017-08-29 23:28:48 +02:00
core Revert "Display the Y angle properly when rotating from gizmo, partially helps #1479" 2017-08-27 18:25:12 +02:00
doc classref: Sync with current source 2017-08-27 13:59:44 +02:00
drivers Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
editor Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
main Merge pull request #10530 from RandomShaper/remove-old-android-setting-2.1 2017-08-29 00:10:31 +02:00
misc Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
modules Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
platform Merge pull request #10530 from RandomShaper/remove-old-android-setting-2.1 2017-08-29 00:10:31 +02:00
scene Fix joints collision exceptions 2017-08-29 23:28:48 +02:00
servers Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
thirdparty Copyright: Various fixes 2017-08-27 13:23:09 +02:00
.clang-format Style: Add .clang-format based on LLVM style 2017-03-18 23:29:45 +01:00
.editorconfig Add trim_trailing_whitespace to .editorconfig 2017-05-27 00:42:58 +02:00
.gitattributes Spaces to tabs and layout adjustments on .mm files 2017-04-08 09:47:13 +10:00
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.travis.yml make use of 2 cores in Travis CI 2017-07-30 21:21:48 +02:00
AUTHORS.md Add more recent contributors to AUTHORS 2017-06-17 12:31:27 +02:00
CONTRIBUTING.md Formatting CONTRIBUTING.md to 80 colums 2017-06-17 11:58:55 +02:00
COPYRIGHT.txt Copyright: Various fixes 2017-08-27 13:23:09 +02:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.txt Fix license formatting breaking GH detection 2017-05-26 23:53:40 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-26 23:53:14 +02:00
README.md Changed badge to use HTTPS 2017-07-30 21:10:21 +02:00
SConstruct Fix scons failing when not building sources 2017-08-02 22:13:10 -03:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py Update detect_visual_c_compiler_version(tools_env) 2017-08-16 10:44:40 +02:00
version.py Release 2.1.4-stable 2017-08-27 14:39:17 +02:00

README.md

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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