godot/servers/rendering/renderer_rd/forward_clustered
Rémi Verschelde 3312d0a87b
Merge pull request #67907 from clayjohn/RD-model-matrix
Correctly rename to read_model_matrix when using shader builtins that rely on model matrix
2022-10-31 11:07:24 +01:00
..
render_forward_clustered.cpp Fix EXE_BAD_ACCESS caused by optional argument 2022-10-26 19:33:35 +01:00
render_forward_clustered.h Use radial distance for making LOD decisions. 2022-10-12 07:21:42 -06:00
scene_shader_forward_clustered.cpp Correctly rename to read_model_matrix when using shader builtins that rely on model matrix 2022-10-26 09:45:35 -07:00
scene_shader_forward_clustered.h Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00