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forward_id_storage.cpp
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
forward_id_storage.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
light_storage.cpp
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
light_storage.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
material_storage.cpp
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Merge pull request #67578 from KoBeWi/GEDITOR
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2022-10-31 13:15:58 +01:00 |
material_storage.h
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Fix incorrect setup of boolean uniform instances
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2022-10-09 08:50:18 +03:00 |
mesh_storage.cpp
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
mesh_storage.h
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Fix EXE_BAD_ACCESS caused by optional argument
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2022-10-26 19:33:35 +01:00 |
particles_storage.cpp
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Rename GPUParticles2D/3D's trail_length_secs to trail_lifetime
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2022-11-07 13:37:40 +01:00 |
particles_storage.h
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Fix GPUParticles not rendering in doubles build of the engine.
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2022-11-09 08:58:04 -08:00 |
render_buffer_custom_data_rd.h
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
render_scene_buffers_rd.cpp
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Adding getters to RenderTarget and implementing override functionality for XR
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2022-10-05 11:37:49 +11:00 |
render_scene_buffers_rd.h
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Adding getters to RenderTarget and implementing override functionality for XR
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2022-10-05 11:37:49 +11:00 |
render_scene_data_rd.cpp
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Emulate double precision for regular rendering operation.
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2022-09-20 23:40:01 -07:00 |
render_scene_data_rd.h
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Use radial distance for making LOD decisions.
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2022-10-12 07:21:42 -06:00 |
SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
texture_storage.cpp
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Collapse three seperate texture storage methods into render_target_set_override()
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2022-11-03 13:03:30 -05:00 |
texture_storage.h
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Collapse three seperate texture storage methods into render_target_set_override()
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2022-11-03 13:03:30 -05:00 |
utilities.cpp
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Add call_deferred() method to Callable
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2022-11-04 17:24:34 +01:00 |
utilities.h
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Prevent windows from having a size greater than device limit
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2022-09-04 22:48:54 +02:00 |