godot/scene/gui/check_button.cpp
风青山 5de496d3b0
Add a h_separation between icons in CheckButton/CheckBox
Previously, the `h_separation` between internal elements and custom elements
was added when `text` was not empty. That is, this `h_separation` does not
exist when there is a valid custom `icon` but `text` is empty.

Now, the `h_separation` between the internal element and the custom element
is added when the internal element and any custom element exist (both width
are greater than `0`).
2024-02-21 17:53:07 +08:00

175 lines
6.3 KiB
C++

/**************************************************************************/
/* check_button.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "check_button.h"
#include "scene/theme/theme_db.h"
#include "servers/rendering_server.h"
Size2 CheckButton::get_icon_size() const {
Ref<Texture2D> on_tex;
Ref<Texture2D> off_tex;
if (is_layout_rtl()) {
if (is_disabled()) {
on_tex = theme_cache.checked_disabled_mirrored;
off_tex = theme_cache.unchecked_disabled_mirrored;
} else {
on_tex = theme_cache.checked_mirrored;
off_tex = theme_cache.unchecked_mirrored;
}
} else {
if (is_disabled()) {
on_tex = theme_cache.checked_disabled;
off_tex = theme_cache.unchecked_disabled;
} else {
on_tex = theme_cache.checked;
off_tex = theme_cache.unchecked;
}
}
Size2 tex_size = Size2(0, 0);
if (!on_tex.is_null()) {
tex_size = Size2(on_tex->get_width(), on_tex->get_height());
}
if (!off_tex.is_null()) {
tex_size = Size2(MAX(tex_size.width, off_tex->get_width()), MAX(tex_size.height, off_tex->get_height()));
}
return tex_size;
}
Size2 CheckButton::get_minimum_size() const {
Size2 minsize = Button::get_minimum_size();
const Size2 tex_size = get_icon_size();
if (tex_size.width > 0 || tex_size.height > 0) {
const Size2 padding = _get_current_stylebox()->get_minimum_size();
Size2 content_size = minsize - padding;
if (content_size.width > 0 && tex_size.width > 0) {
content_size.width += MAX(0, theme_cache.h_separation);
}
content_size.width += tex_size.width;
content_size.height = MAX(content_size.height, tex_size.height);
minsize = content_size + padding;
}
return minsize;
}
void CheckButton::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_TRANSLATION_CHANGED: {
if (is_layout_rtl()) {
_set_internal_margin(SIDE_LEFT, get_icon_size().width);
_set_internal_margin(SIDE_RIGHT, 0.f);
} else {
_set_internal_margin(SIDE_LEFT, 0.f);
_set_internal_margin(SIDE_RIGHT, get_icon_size().width);
}
} break;
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
bool rtl = is_layout_rtl();
Ref<Texture2D> on_tex;
Ref<Texture2D> off_tex;
if (rtl) {
if (is_disabled()) {
on_tex = theme_cache.checked_disabled_mirrored;
off_tex = theme_cache.unchecked_disabled_mirrored;
} else {
on_tex = theme_cache.checked_mirrored;
off_tex = theme_cache.unchecked_mirrored;
}
} else {
if (is_disabled()) {
on_tex = theme_cache.checked_disabled;
off_tex = theme_cache.unchecked_disabled;
} else {
on_tex = theme_cache.checked;
off_tex = theme_cache.unchecked;
}
}
Vector2 ofs;
Size2 tex_size = get_icon_size();
if (rtl) {
ofs.x = theme_cache.normal_style->get_margin(SIDE_LEFT);
} else {
ofs.x = get_size().width - (tex_size.width + theme_cache.normal_style->get_margin(SIDE_RIGHT));
}
ofs.y = (get_size().height - tex_size.height) / 2 + theme_cache.check_v_offset;
if (is_pressed()) {
on_tex->draw(ci, ofs);
} else {
off_tex->draw(ci, ofs);
}
} break;
}
}
void CheckButton::_bind_methods() {
BIND_THEME_ITEM(Theme::DATA_TYPE_CONSTANT, CheckButton, h_separation);
BIND_THEME_ITEM(Theme::DATA_TYPE_CONSTANT, CheckButton, check_v_offset);
BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_STYLEBOX, CheckButton, normal_style, "normal");
BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, CheckButton, checked);
BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, CheckButton, unchecked);
BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, CheckButton, checked_disabled);
BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, CheckButton, unchecked_disabled);
BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, CheckButton, checked_mirrored);
BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, CheckButton, unchecked_mirrored);
BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, CheckButton, checked_disabled_mirrored);
BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, CheckButton, unchecked_disabled_mirrored);
}
CheckButton::CheckButton(const String &p_text) :
Button(p_text) {
set_toggle_mode(true);
set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT);
if (is_layout_rtl()) {
_set_internal_margin(SIDE_LEFT, get_icon_size().width);
} else {
_set_internal_margin(SIDE_RIGHT, get_icon_size().width);
}
}
CheckButton::~CheckButton() {
}