godot/modules/text_server_fb/gdextension_build/text_server_fb.gdextension

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[configuration]
entry_symbol = "textserver_fallback_init"
[libraries]
linux.64.debug = "bin/libtextserver_fallback.linux.debug.64.so"
linux.64.release = "bin/libtextserver_fallback.linux.release.64.so"
windows.64.debug = "bin/libtextserver_fallback.windows.debug.64.dll"
windows.64.release = "bin/libtextserver_fallback.windows.release.64.dll"
macos.debug = "bin/libtextserver_fallback.macos.debug.framework"
macos.release = "bin/libtextserver_fallback.macos.release.framework"