godot/servers/rendering/renderer_rd/forward_mobile
clayjohn 4abf47f407 Implement is_animated and casts_shadows
This allows the renderer to correctly decide when to update shadow maps

This PR also adds TIME to a few missing places
2022-11-13 14:09:21 -08:00
..
render_forward_mobile.cpp Implement is_animated and casts_shadows 2022-11-13 14:09:21 -08:00
render_forward_mobile.h Use radial distance for making LOD decisions. 2022-10-12 07:21:42 -06:00
scene_shader_forward_mobile.cpp Implement is_animated and casts_shadows 2022-11-13 14:09:21 -08:00
scene_shader_forward_mobile.h Implement is_animated and casts_shadows 2022-11-13 14:09:21 -08:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00