godot/drivers
lawnjelly 4ae797b802 Batching - more error checking options
This adds some more error checking options for development, and simplifies the control flow checks which now become debug asserts.
2020-11-21 15:12:36 +00:00
..
alsa Ensure header guards enclose entire header. 2020-09-04 08:48:35 +02:00
alsamidi Ensure header guards enclose entire header. 2020-09-04 08:48:35 +02:00
coreaudio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
coremidi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
dummy Add a debanding property to Viewport for GLES3 2020-10-20 19:07:15 +02:00
gl_context SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
gles2 Prevent item joining with custom shaders using selected BUILTINs 2020-11-19 15:09:33 +00:00
gles3 Batching - more error checking options 2020-11-21 15:12:36 +00:00
gles_common Batching - more error checking options 2020-11-21 15:12:36 +00:00
png Handle 16 bit PNG files in sRGB format 2020-07-10 08:51:21 +02:00
pulseaudio Ensure header guards enclose entire header. 2020-09-04 08:48:35 +02:00
unix Implement no-window mode for X11 and MacOS 2020-11-09 20:56:12 +01:00
wasapi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
windows Revert "Fix Directory Open Check" 2020-07-28 13:54:13 -04:00
winmidi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
xaudio2 SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_driver_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_driver_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00