godot/modules/gdnative/gdnative/rect2.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

178 lines
6.6 KiB
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/*************************************************************************/
/* rect2.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gdnative/rect2.h"
#include "core/math/transform_2d.h"
#include "core/variant.h"
#ifdef __cplusplus
extern "C" {
#endif
void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
const Vector2 *position = (const Vector2 *)p_pos;
const Vector2 *size = (const Vector2 *)p_size;
Rect2 *dest = (Rect2 *)r_dest;
*dest = Rect2(*position, *size);
}
void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) {
Rect2 *dest = (Rect2 *)r_dest;
*dest = Rect2(p_x, p_y, p_width, p_height);
}
godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) {
godot_string ret;
const Rect2 *self = (const Rect2 *)p_self;
memnew_placement(&ret, String(*self));
return ret;
}
godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) {
const Rect2 *self = (const Rect2 *)p_self;
return self->get_area();
}
godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b) {
const Rect2 *self = (const Rect2 *)p_self;
const Rect2 *b = (const Rect2 *)p_b;
return self->intersects(*b);
}
godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b) {
const Rect2 *self = (const Rect2 *)p_self;
const Rect2 *b = (const Rect2 *)p_b;
return self->encloses(*b);
}
godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) {
const Rect2 *self = (const Rect2 *)p_self;
return self->has_no_area();
}
godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) {
godot_rect2 dest;
const Rect2 *self = (const Rect2 *)p_self;
const Rect2 *b = (const Rect2 *)p_b;
*((Rect2 *)&dest) = self->clip(*b);
return dest;
}
godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) {
godot_rect2 dest;
const Rect2 *self = (const Rect2 *)p_self;
const Rect2 *b = (const Rect2 *)p_b;
*((Rect2 *)&dest) = self->merge(*b);
return dest;
}
godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point) {
const Rect2 *self = (const Rect2 *)p_self;
const Vector2 *point = (const Vector2 *)p_point;
return self->has_point(*point);
}
godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) {
godot_rect2 dest;
const Rect2 *self = (const Rect2 *)p_self;
*((Rect2 *)&dest) = self->grow(p_by);
return dest;
}
godot_rect2 GDAPI godot_rect2_grow_individual(const godot_rect2 *p_self, const godot_real p_left, const godot_real p_top, const godot_real p_right, const godot_real p_bottom) {
godot_rect2 dest;
const Rect2 *self = (const Rect2 *)p_self;
*((Rect2 *)&dest) = self->grow_individual(p_left, p_top, p_right, p_bottom);
return dest;
}
godot_rect2 GDAPI godot_rect2_grow_margin(const godot_rect2 *p_self, const godot_int p_margin, const godot_real p_by) {
godot_rect2 dest;
const Rect2 *self = (const Rect2 *)p_self;
*((Rect2 *)&dest) = self->grow_margin((Margin)p_margin, p_by);
return dest;
}
godot_rect2 GDAPI godot_rect2_abs(const godot_rect2 *p_self) {
godot_rect2 dest;
const Rect2 *self = (const Rect2 *)p_self;
*((Rect2 *)&dest) = self->abs();
return dest;
}
godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to) {
godot_rect2 dest;
const Rect2 *self = (const Rect2 *)p_self;
const Vector2 *to = (const Vector2 *)p_to;
*((Rect2 *)&dest) = self->expand(*to);
return dest;
}
godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b) {
const Rect2 *self = (const Rect2 *)p_self;
const Rect2 *b = (const Rect2 *)p_b;
return *self == *b;
}
godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self) {
godot_vector2 dest;
Vector2 *d = (Vector2 *)&dest;
const Rect2 *self = (const Rect2 *)p_self;
*d = self->get_position();
return dest;
}
godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) {
godot_vector2 dest;
Vector2 *d = (Vector2 *)&dest;
const Rect2 *self = (const Rect2 *)p_self;
*d = self->get_size();
return dest;
}
void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos) {
Rect2 *self = (Rect2 *)p_self;
const Vector2 *position = (const Vector2 *)p_pos;
self->set_position(*position);
}
void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size) {
Rect2 *self = (Rect2 *)p_self;
const Vector2 *size = (const Vector2 *)p_size;
self->set_size(*size);
}
#ifdef __cplusplus
}
#endif