godot/core/debugger
A Thousand Ships a0dbdcc3ab
Replace `find` with `contains/has` where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
..
SCsub
debugger_marshalls.cpp Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
debugger_marshalls.h Support threads in the script debugger 2023-07-26 12:06:45 +02:00
engine_debugger.cpp Replace `find` with `contains/has` where applicable 2024-05-08 12:37:42 +02:00
engine_debugger.h Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
engine_profiler.cpp
engine_profiler.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
local_debugger.cpp
local_debugger.h
remote_debugger.cpp Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
remote_debugger.h Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
remote_debugger_peer.cpp Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
remote_debugger_peer.h
script_debugger.cpp Support threads in the script debugger 2023-07-26 12:06:45 +02:00
script_debugger.h Support threads in the script debugger 2023-07-26 12:06:45 +02:00