godot/editor/code_editor.h

289 lines
9.0 KiB
C++

/**************************************************************************/
/* code_editor.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CODE_EDITOR_H
#define CODE_EDITOR_H
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/code_edit.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/main/timer.h"
class MenuButton;
class GotoLineDialog : public ConfirmationDialog {
GDCLASS(GotoLineDialog, ConfirmationDialog);
Label *line_label = nullptr;
LineEdit *line = nullptr;
CodeEdit *text_editor = nullptr;
virtual void ok_pressed() override;
public:
void popup_find_line(CodeEdit *p_edit);
int get_line() const;
GotoLineDialog();
};
class CodeTextEditor;
class FindReplaceBar : public HBoxContainer {
GDCLASS(FindReplaceBar, HBoxContainer);
LineEdit *search_text = nullptr;
Label *matches_label = nullptr;
Button *find_prev = nullptr;
Button *find_next = nullptr;
CheckBox *case_sensitive = nullptr;
CheckBox *whole_words = nullptr;
TextureButton *hide_button = nullptr;
LineEdit *replace_text = nullptr;
Button *replace = nullptr;
Button *replace_all = nullptr;
CheckBox *selection_only = nullptr;
VBoxContainer *vbc_lineedit = nullptr;
HBoxContainer *hbc_button_replace = nullptr;
HBoxContainer *hbc_option_replace = nullptr;
CodeTextEditor *base_text_editor = nullptr;
CodeEdit *text_editor = nullptr;
uint32_t flags = 0;
int result_line = 0;
int result_col = 0;
int results_count = -1;
int results_count_to_current = -1;
bool replace_all_mode = false;
bool preserve_cursor = false;
void _get_search_from(int &r_line, int &r_col, bool p_is_searching_next = false);
void _update_results_count();
void _update_matches_display();
void _show_search(bool p_with_replace, bool p_show_only);
void _hide_bar(bool p_force_focus = false);
void _editor_text_changed();
void _search_options_changed(bool p_pressed);
void _search_text_changed(const String &p_text);
void _search_text_submitted(const String &p_text);
void _replace_text_submitted(const String &p_text);
protected:
void _notification(int p_what);
virtual void unhandled_input(const Ref<InputEvent> &p_event) override;
void _focus_lost();
void _update_flags(bool p_direction_backwards);
bool _search(uint32_t p_flags, int p_from_line, int p_from_col);
void _replace();
void _replace_all();
static void _bind_methods();
public:
String get_search_text() const;
String get_replace_text() const;
bool is_case_sensitive() const;
bool is_whole_words() const;
bool is_selection_only() const;
void set_error(const String &p_label);
void set_text_edit(CodeTextEditor *p_text_editor);
void popup_search(bool p_show_only = false);
void popup_replace();
bool search_current();
bool search_prev();
bool search_next();
bool needs_to_count_results = true;
bool line_col_changed_for_result = false;
FindReplaceBar();
};
typedef void (*CodeTextEditorCodeCompleteFunc)(void *p_ud, const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options, bool &r_forced);
class CodeTextEditor : public VBoxContainer {
GDCLASS(CodeTextEditor, VBoxContainer);
CodeEdit *text_editor = nullptr;
FindReplaceBar *find_replace_bar = nullptr;
HBoxContainer *status_bar = nullptr;
Button *toggle_scripts_button = nullptr;
Button *error_button = nullptr;
Button *warning_button = nullptr;
MenuButton *zoom_button = nullptr;
Label *line_and_col_txt = nullptr;
Label *indentation_txt = nullptr;
Label *info = nullptr;
Timer *idle = nullptr;
bool code_complete_enabled = true;
Timer *code_complete_timer = nullptr;
int code_complete_timer_line = 0;
float zoom_factor = 1.0f;
Label *error = nullptr;
int error_line;
int error_column;
Dictionary previous_state;
void _update_text_editor_theme();
void _update_font_ligatures();
void _complete_request();
Ref<Texture2D> _get_completion_icon(const ScriptLanguage::CodeCompletionOption &p_option);
virtual void input(const Ref<InputEvent> &event) override;
void _text_editor_gui_input(const Ref<InputEvent> &p_event);
Color completion_font_color;
Color completion_string_color;
Color completion_string_name_color;
Color completion_node_path_color;
Color completion_comment_color;
Color completion_doc_comment_color;
CodeTextEditorCodeCompleteFunc code_complete_func;
void *code_complete_ud = nullptr;
void _zoom_in();
void _zoom_out();
void _zoom_to(float p_zoom_factor);
void _error_button_pressed();
void _warning_button_pressed();
void _set_show_errors_panel(bool p_show);
void _set_show_warnings_panel(bool p_show);
void _error_pressed(const Ref<InputEvent> &p_event);
void _zoom_popup_id_pressed(int p_idx);
void _toggle_scripts_pressed();
protected:
virtual void _load_theme_settings() {}
virtual void _validate_script() {}
virtual void _code_complete_script(const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options) {}
void _text_changed_idle_timeout();
void _code_complete_timer_timeout();
void _text_changed();
void _line_col_changed();
void _notification(int);
static void _bind_methods();
bool is_warnings_panel_opened = false;
bool is_errors_panel_opened = false;
public:
void trim_trailing_whitespace();
void trim_final_newlines();
void insert_final_newline();
enum CaseStyle {
UPPER,
LOWER,
CAPITALIZE,
};
void convert_case(CaseStyle p_case);
void set_indent_using_spaces(bool p_use_spaces);
/// Toggle inline comment on currently selected lines, or on current line if nothing is selected,
/// by adding or removing comment delimiter
void toggle_inline_comment(const String &delimiter);
void goto_line(int p_line);
void goto_line_selection(int p_line, int p_begin, int p_end);
void goto_line_centered(int p_line);
void set_executing_line(int p_line);
void clear_executing_line();
Variant get_edit_state();
void set_edit_state(const Variant &p_state);
Variant get_navigation_state();
Variant get_previous_state();
void store_previous_state();
void set_error_count(int p_error_count);
void set_warning_count(int p_warning_count);
void update_editor_settings();
void set_error(const String &p_error);
void set_error_pos(int p_line, int p_column);
Point2i get_error_pos() const;
void update_line_and_column() { _line_col_changed(); }
CodeEdit *get_text_editor() { return text_editor; }
FindReplaceBar *get_find_replace_bar() { return find_replace_bar; }
void set_find_replace_bar(FindReplaceBar *p_bar);
void remove_find_replace_bar();
virtual void apply_code() {}
virtual void goto_error();
void toggle_bookmark();
void goto_next_bookmark();
void goto_prev_bookmark();
void remove_all_bookmarks();
void set_zoom_factor(float p_zoom_factor);
float get_zoom_factor();
void set_code_complete_func(CodeTextEditorCodeCompleteFunc p_code_complete_func, void *p_ud);
void validate_script();
void show_toggle_scripts_button();
void update_toggle_scripts_button();
CodeTextEditor();
};
#endif // CODE_EDITOR_H