godot/modules/navigation
smix8 eba3acadac Fix thread-use causing navigation polygon data corruption
Fixes navigation polygon  data corruption caused by thread-use that changed vertices or polygons while the navigation polygon was processed, e.g. by server region sync, navmesh baking or user thread updates.
2024-06-21 12:58:03 +02:00
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2d Fix thread-use causing navigation polygon data corruption 2024-06-21 12:58:03 +02:00
3d Merge pull request #93407 from smix8/lock_this_geometry_up 2024-06-21 10:14:38 +02:00
editor [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
SCsub Move 3D-only navigation code to its own subfolder 2024-02-26 04:19:12 -06:00
config.py
nav_agent.cpp Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
nav_agent.h Remove self includes in some files 2024-02-27 17:10:54 +01:00
nav_base.h
nav_link.cpp
nav_link.h
nav_map.cpp Fixed closest edge and face check in NavigationServer3D.map_get_closest_point_to_segment 2024-06-17 15:34:46 +04:00
nav_map.h Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
nav_obstacle.cpp Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
nav_obstacle.h Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
nav_region.cpp Fix thread-use causing navigation polygon data corruption 2024-06-21 12:58:03 +02:00
nav_region.h Fix thread use causing navigation mesh data corruption 2024-06-21 09:39:16 +02:00
nav_rid.h
nav_utils.h Remove unnecessary `this->` expressions 2024-01-29 09:59:18 +01:00
register_types.cpp Move 3D-only navigation code to its own subfolder 2024-02-26 04:19:12 -06:00
register_types.h