godot/modules/websocket
A Thousand Ships 955d5affa8
Reduce and prevent unnecessary random-access to `List`
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
..
doc_classes
editor
SCsub
config.py
emws_peer.cpp
emws_peer.h
library_godot_websocket.js Merge pull request #79407 from zaevi/fix_web_websocket-close-reason 2023-10-13 11:42:41 +02:00
packet_buffer.h Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
register_types.cpp
register_types.h
remote_debugger_peer_websocket.cpp Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
remote_debugger_peer_websocket.h
websocket_multiplayer_peer.cpp Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
websocket_multiplayer_peer.h
websocket_peer.cpp
websocket_peer.h
wsl_peer.cpp [Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-26 16:44:52 +02:00
wsl_peer.h