godot/platform/linuxbsd/x11
Rémi Verschelde 4aff0ab5d5
Merge pull request #86441 from dsnopek/mequam-x11-focus-grab
[X11] Fix Godot stealing focus on alternative window managers
2024-01-18 09:34:18 +01:00
..
dynwrappers [X11] Add support for dead keys without active IME. Fix IME focus and cleanup. 2023-01-30 13:31:48 +02:00
detect_prime_x11.cpp [X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam. 2023-11-06 12:40:44 +02:00
detect_prime_x11.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
display_server_x11.cpp Merge pull request #86441 from dsnopek/mequam-x11-focus-grab 2024-01-18 09:34:18 +01:00
display_server_x11.h Merge pull request #86441 from dsnopek/mequam-x11-focus-grab 2024-01-18 09:34:18 +01:00
gl_manager_x11_egl.cpp [X11] Add support for using EGL/GLES instead of GLX. 2023-10-04 14:15:36 +03:00
gl_manager_x11_egl.h [X11] Add support for using EGL/GLES instead of GLX. 2023-10-04 14:15:36 +03:00
gl_manager_x11.cpp [X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam. 2023-11-06 12:40:44 +02:00
gl_manager_x11.h [X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam. 2023-11-06 12:40:44 +02:00
key_mapping_x11.cpp Wrong key mapping for XK_KP_Delete key 2023-12-14 10:39:15 -03:00
key_mapping_x11.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
SCsub [X11] Add support for using EGL/GLES instead of GLX. 2023-10-04 14:15:36 +03:00
vulkan_context_x11.cpp Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
vulkan_context_x11.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00