godot/drivers/gles3
Rémi Verschelde 4b070e8031
Fix various typos with codespell
Using 2.2.7.dev217+g10c2abcf.

Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
..
effects [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders fix typo in e41064388e breaking gles3 2024-05-02 00:32:39 +02:00
storage Fix various typos with codespell 2024-05-07 10:08:42 +02:00
rasterizer_canvas_gles3.cpp Fixes SDF Collision Enable/Disable 2024-04-22 20:27:56 -07:00
rasterizer_canvas_gles3.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
rasterizer_gles3.cpp Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
rasterizer_gles3.h Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
rasterizer_scene_gles3.cpp Ensure that environment is available before checking for BCS 2024-05-02 11:34:48 -07:00
rasterizer_scene_gles3.h Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
shader_gles3.h Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00