godot/servers/rendering/renderer_rd/shaders
Rémi Verschelde 4b070e8031
Fix various typos with codespell
Using 2.2.7.dev217+g10c2abcf.

Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
..
effects Fix various typos with codespell 2024-05-07 10:08:42 +02:00
environment Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
forward_clustered reverted naming to premul alpha (no T) 2024-05-01 22:24:49 +02:00
forward_mobile reverted naming to premul alpha (no T) 2024-05-01 22:24:49 +02:00
blit.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
canvas.glsl Exit light calculation early when pixel outside of light bounding rectangle 2024-04-19 16:10:11 -07:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles_copy.glsl
particles.glsl Fix inverted GPUParticlesCollisionHeightField3D 2024-04-26 17:30:50 +01:00
samplers_inc.glsl
scene_data_inc.glsl
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Properly calculate penumbra for soft shadows with reverse z 2024-04-25 17:06:49 -07:00
SCsub
skeleton.glsl