godot/modules/recast
Rémi Verschelde 59c2c21b15 Move NavigationMeshEditorPlugin to Recast module as should be
Modules can register their own editor plugins (like GridMap does),
so no need to put module-specific classes in the `editor/` folder.

Also cleans up the previous SCons env pollution from the Recast
module, integrating its code into libmodules as other modules.
2018-05-30 22:10:11 +02:00
..
SCsub Move NavigationMeshEditorPlugin to Recast module as should be 2018-05-30 22:10:11 +02:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
navigation_mesh_editor_plugin.cpp Move NavigationMeshEditorPlugin to Recast module as should be 2018-05-30 22:10:11 +02:00
navigation_mesh_editor_plugin.h Move NavigationMeshEditorPlugin to Recast module as should be 2018-05-30 22:10:11 +02:00
navigation_mesh_generator.cpp Move NavigationMeshEditorPlugin to Recast module as should be 2018-05-30 22:10:11 +02:00
navigation_mesh_generator.h Move NavigationMeshEditorPlugin to Recast module as should be 2018-05-30 22:10:11 +02:00
register_types.cpp Move NavigationMeshEditorPlugin to Recast module as should be 2018-05-30 22:10:11 +02:00
register_types.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00