33 lines
2.0 KiB
XML
33 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SpotLight" inherits="Light" version="3.2">
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<brief_description>
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A spotlight, such as a reflector spotlight or a lantern.
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</brief_description>
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<description>
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A Spotlight is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light].
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[b]Note:[/b] Due to current rendering engine limitations, only 8 SpotLights may affect a single mesh [i]resource[/i] at once. Consider splitting your level into several meshes to decrease the likelihood that more than 8 lights will affect the same mesh resource. Splitting the level mesh will also improve frustum culling effectiveness, leading to greater performance.
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</description>
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<tutorials>
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<link title="3D lights and shadows">https://docs.godotengine.org/en/3.2/tutorials/3d/lights_and_shadows.html</link>
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0">
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The spotlight's angle in degrees.
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</member>
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<member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
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The spotlight's angular attenuation curve.
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</member>
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<member name="spot_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
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The spotlight's light energy attenuation curve.
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</member>
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<member name="spot_range" type="float" setter="set_param" getter="get_param" default="5.0">
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The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the [member spot_attenuation] in use. No matter the [member spot_attenuation] in use, the light will never reach anything outside this range.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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