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SCsub
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
animated_sprite.cpp
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improved animation editor
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2015-05-25 01:47:02 -03:00 |
animated_sprite.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
area_2d.cpp
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Merge pull request #1932 from Faless/gravity_distance_full
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2015-06-07 00:25:37 -03:00 |
area_2d.h
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Merge pull request #1932 from Faless/gravity_distance_full
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2015-06-07 00:25:37 -03:00 |
back_buffer_copy.cpp
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back buffer copy node, to improve on texscreen()
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2015-03-12 01:05:50 -03:00 |
back_buffer_copy.h
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Fix compile error in back_buffer_copy.h
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2015-03-12 14:23:36 +08:00 |
camera_2d.cpp
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new space shooter demo
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2015-06-11 10:00:48 -03:00 |
camera_2d.h
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new space shooter demo
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2015-06-11 10:00:48 -03:00 |
canvas_item.cpp
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more fixes
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2015-05-19 23:07:11 -03:00 |
canvas_item.h
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-Fixed android export options (screen sizes, orientation should work)
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2015-05-01 21:13:20 -03:00 |
canvas_modulate.cpp
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support for light and normal mapping in 2D
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2015-02-18 19:40:02 -03:00 |
canvas_modulate.h
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support for light and normal mapping in 2D
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2015-02-18 19:40:02 -03:00 |
collision_object_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
collision_object_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
collision_polygon_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
collision_polygon_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
collision_shape_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
collision_shape_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
joints_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
joints_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
light_2d.cpp
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Changes to Light
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2015-04-03 01:43:37 -03:00 |
light_2d.h
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Changes to Light
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2015-04-03 01:43:37 -03:00 |
light_occluder_2d.cpp
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
light_occluder_2d.h
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support for 2D shadow casters
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2015-03-02 00:54:43 -03:00 |
navigation2d.cpp
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-fixes to navigation, so edge-merging is more flexible on conflict
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2015-06-01 19:42:34 -03:00 |
navigation2d.h
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-fixes to navigation, so edge-merging is more flexible on conflict
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2015-06-01 19:42:34 -03:00 |
navigation_polygon.cpp
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begin new serialization framework
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2015-02-15 01:21:26 -03:00 |
navigation_polygon.h
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New Navigation & Pathfinding support for 2D
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2015-02-14 12:10:15 -03:00 |
node_2d.cpp
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-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
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2015-05-12 08:17:09 -03:00 |
node_2d.h
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-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
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2015-05-12 08:17:09 -03:00 |
node_2d_singleton.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
node_2d_singleton.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
parallax_background.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
parallax_background.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
parallax_layer.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
parallax_layer.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
particles_2d.cpp
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Add get_color_at_offset(). Ensure correct points order.
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2015-05-26 22:17:54 +03:00 |
particles_2d.h
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Replace color phases with color ramp for Particles2D.
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2015-05-24 21:18:52 +03:00 |
path_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
path_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
path_texture.cpp
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Polygon2D
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2014-07-07 17:44:21 -03:00 |
path_texture.h
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Polygon2D
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2014-07-07 17:44:21 -03:00 |
physics_body_2d.cpp
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new file dialog!
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2015-06-06 09:44:38 -03:00 |
physics_body_2d.h
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new file dialog!
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2015-06-06 09:44:38 -03:00 |
polygon_2d.cpp
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-fix forced texture repeat in Polygon2D, now depends on texture.
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2015-04-28 22:05:01 -03:00 |
polygon_2d.h
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-fix forced texture repeat in Polygon2D, now depends on texture.
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2015-04-28 22:05:01 -03:00 |
position_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
position_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
ray_cast_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
ray_cast_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
remote_transform_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
remote_transform_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
sample_player_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
sample_player_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
screen_button.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
screen_button.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
sound_player_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
sound_player_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
sprite.cpp
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improved animation editor
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2015-05-25 01:47:02 -03:00 |
sprite.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
tile_map.cpp
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-new collision layer & mask system for 2D, for more flexible collision masking
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2015-05-03 16:47:21 -03:00 |
tile_map.h
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-new collision layer & mask system for 2D, for more flexible collision masking
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2015-05-03 16:47:21 -03:00 |
visibility_notifier_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
visibility_notifier_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
y_sort.cpp
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Huge Amount of BugFix
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2014-10-03 00:10:51 -03:00 |
y_sort.h
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Huge Amount of BugFix
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2014-10-03 00:10:51 -03:00 |