godot/servers/rendering/dummy
clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
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environment Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
storage Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with headless Godot 2022-09-07 21:31:16 +08:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
rasterizer_canvas_dummy.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
rasterizer_dummy.h Split dependency logic 2022-06-28 00:10:29 +10:00
rasterizer_scene_dummy.h Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00