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SCsub
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bokeh_dof.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
bokeh_dof.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
copy_effects.cpp
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
copy_effects.h
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
fsr.cpp
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
fsr.h
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
resolve.cpp
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…
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resolve.h
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…
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ss_effects.cpp
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Fix uniform buffer being created every frame is SSAO and SSIL half_size is different
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2022-09-13 17:49:32 +10:00 |
ss_effects.h
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Properly scale SSR reflection based on metallic value for dielectric materials
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2022-09-09 16:52:02 -07:00 |
taa.cpp
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
taa.h
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
tone_mapper.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
tone_mapper.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
vrs.cpp
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
vrs.h
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |