godot/servers/rendering/renderer_rd/forward_clustered
clayjohn ad582cf0b1 Don't store instance transform in RD 3D renderer unless requested
Previously, when using doubles builds of the engine, instance transform was stored no matter what which caused world space particles to accumulate the instance transform twice

(cherry picked from commit 29edd277e4)
2023-04-24 16:52:24 +02:00
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SCsub
render_forward_clustered.cpp Don't store instance transform in RD 3D renderer unless requested 2023-04-24 16:52:24 +02:00
render_forward_clustered.h Add render buffer support to screen space effects 2023-02-10 10:27:59 +11:00
scene_shader_forward_clustered.cpp Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
scene_shader_forward_clustered.h Take alpha antialising options into account when setting up materials 2023-01-11 21:29:36 -08:00