godot/platform/web/js/libs
Adam Scott 78c2a08fae
Add `proxy_to_pthread` option to `platform=web`
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2023-10-09 11:50:01 -04:00
..
audio.worklet.js One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
library_godot_audio.js Add `proxy_to_pthread` option to `platform=web` 2023-10-09 11:50:01 -04:00
library_godot_display.js Add `proxy_to_pthread` option to `platform=web` 2023-10-09 11:50:01 -04:00
library_godot_fetch.js Add `proxy_to_pthread` option to `platform=web` 2023-10-09 11:50:01 -04:00
library_godot_input.js Add `proxy_to_pthread` option to `platform=web` 2023-10-09 11:50:01 -04:00
library_godot_javascript_singleton.js Add `proxy_to_pthread` option to `platform=web` 2023-10-09 11:50:01 -04:00
library_godot_os.js Add `proxy_to_pthread` option to `platform=web` 2023-10-09 11:50:01 -04:00
library_godot_runtime.js One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
library_godot_webgl2.externs.js Get WebXR fully working in Godot 4! 2022-12-01 21:46:30 -06:00
library_godot_webgl2.js Add `proxy_to_pthread` option to `platform=web` 2023-10-09 11:50:01 -04:00