godot/thirdparty/embree/kernels/common/scene_triangle_mesh.h

265 lines
9.2 KiB
C++

// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "geometry.h"
#include "buffer.h"
namespace embree
{
/*! Triangle Mesh */
struct TriangleMesh : public Geometry
{
/*! type of this geometry */
static const Geometry::GTypeMask geom_type = Geometry::MTY_TRIANGLE_MESH;
/*! triangle indices */
struct Triangle
{
uint32_t v[3];
/*! outputs triangle indices */
__forceinline friend embree_ostream operator<<(embree_ostream cout, const Triangle& t) {
return cout << "Triangle { " << t.v[0] << ", " << t.v[1] << ", " << t.v[2] << " }";
}
};
public:
/*! triangle mesh construction */
TriangleMesh (Device* device);
/* geometry interface */
public:
void setMask(unsigned mask);
void setNumTimeSteps (unsigned int numTimeSteps);
void setVertexAttributeCount (unsigned int N);
void setBuffer(RTCBufferType type, unsigned int slot, RTCFormat format, const Ref<Buffer>& buffer, size_t offset, size_t stride, unsigned int num);
void* getBuffer(RTCBufferType type, unsigned int slot);
void updateBuffer(RTCBufferType type, unsigned int slot);
void commit();
bool verify();
void interpolate(const RTCInterpolateArguments* const args);
void addElementsToCount (GeometryCounts & counts) const;
public:
/*! returns number of vertices */
__forceinline size_t numVertices() const {
return vertices[0].size();
}
/*! returns i'th triangle*/
__forceinline const Triangle& triangle(size_t i) const {
return triangles[i];
}
/*! returns i'th vertex of the first time step */
__forceinline const Vec3fa vertex(size_t i) const {
return vertices0[i];
}
/*! returns i'th vertex of the first time step */
__forceinline const char* vertexPtr(size_t i) const {
return vertices0.getPtr(i);
}
/*! returns i'th vertex of itime'th timestep */
__forceinline const Vec3fa vertex(size_t i, size_t itime) const {
return vertices[itime][i];
}
/*! returns i'th vertex of itime'th timestep */
__forceinline const char* vertexPtr(size_t i, size_t itime) const {
return vertices[itime].getPtr(i);
}
/*! calculates the bounds of the i'th triangle */
__forceinline BBox3fa bounds(size_t i) const
{
const Triangle& tri = triangle(i);
const Vec3fa v0 = vertex(tri.v[0]);
const Vec3fa v1 = vertex(tri.v[1]);
const Vec3fa v2 = vertex(tri.v[2]);
return BBox3fa(min(v0,v1,v2),max(v0,v1,v2));
}
/*! calculates the bounds of the i'th triangle at the itime'th timestep */
__forceinline BBox3fa bounds(size_t i, size_t itime) const
{
const Triangle& tri = triangle(i);
const Vec3fa v0 = vertex(tri.v[0],itime);
const Vec3fa v1 = vertex(tri.v[1],itime);
const Vec3fa v2 = vertex(tri.v[2],itime);
return BBox3fa(min(v0,v1,v2),max(v0,v1,v2));
}
/*! check if the i'th primitive is valid at the itime'th timestep */
__forceinline bool valid(size_t i, size_t itime) const {
return valid(i, make_range(itime, itime));
}
/*! check if the i'th primitive is valid between the specified time range */
__forceinline bool valid(size_t i, const range<size_t>& itime_range) const
{
const Triangle& tri = triangle(i);
if (unlikely(tri.v[0] >= numVertices())) return false;
if (unlikely(tri.v[1] >= numVertices())) return false;
if (unlikely(tri.v[2] >= numVertices())) return false;
for (size_t itime = itime_range.begin(); itime <= itime_range.end(); itime++)
{
if (!isvalid(vertex(tri.v[0],itime))) return false;
if (!isvalid(vertex(tri.v[1],itime))) return false;
if (!isvalid(vertex(tri.v[2],itime))) return false;
}
return true;
}
/*! calculates the linear bounds of the i'th primitive at the itimeGlobal'th time segment */
__forceinline LBBox3fa linearBounds(size_t i, size_t itime) const {
return LBBox3fa(bounds(i,itime+0),bounds(i,itime+1));
}
/*! calculates the build bounds of the i'th primitive, if it's valid */
__forceinline bool buildBounds(size_t i, BBox3fa* bbox = nullptr) const
{
const Triangle& tri = triangle(i);
if (unlikely(tri.v[0] >= numVertices())) return false;
if (unlikely(tri.v[1] >= numVertices())) return false;
if (unlikely(tri.v[2] >= numVertices())) return false;
for (size_t t=0; t<numTimeSteps; t++)
{
const Vec3fa v0 = vertex(tri.v[0],t);
const Vec3fa v1 = vertex(tri.v[1],t);
const Vec3fa v2 = vertex(tri.v[2],t);
if (unlikely(!isvalid(v0) || !isvalid(v1) || !isvalid(v2)))
return false;
}
if (likely(bbox))
*bbox = bounds(i);
return true;
}
/*! calculates the build bounds of the i'th primitive at the itime'th time segment, if it's valid */
__forceinline bool buildBounds(size_t i, size_t itime, BBox3fa& bbox) const
{
const Triangle& tri = triangle(i);
if (unlikely(tri.v[0] >= numVertices())) return false;
if (unlikely(tri.v[1] >= numVertices())) return false;
if (unlikely(tri.v[2] >= numVertices())) return false;
assert(itime+1 < numTimeSteps);
const Vec3fa a0 = vertex(tri.v[0],itime+0); if (unlikely(!isvalid(a0))) return false;
const Vec3fa a1 = vertex(tri.v[1],itime+0); if (unlikely(!isvalid(a1))) return false;
const Vec3fa a2 = vertex(tri.v[2],itime+0); if (unlikely(!isvalid(a2))) return false;
const Vec3fa b0 = vertex(tri.v[0],itime+1); if (unlikely(!isvalid(b0))) return false;
const Vec3fa b1 = vertex(tri.v[1],itime+1); if (unlikely(!isvalid(b1))) return false;
const Vec3fa b2 = vertex(tri.v[2],itime+1); if (unlikely(!isvalid(b2))) return false;
/* use bounds of first time step in builder */
bbox = BBox3fa(min(a0,a1,a2),max(a0,a1,a2));
return true;
}
/*! calculates the linear bounds of the i'th primitive for the specified time range */
__forceinline LBBox3fa linearBounds(size_t primID, const BBox1f& dt) const {
return LBBox3fa([&] (size_t itime) { return bounds(primID, itime); }, dt, time_range, fnumTimeSegments);
}
/*! calculates the linear bounds of the i'th primitive for the specified time range */
__forceinline bool linearBounds(size_t i, const BBox1f& dt, LBBox3fa& bbox) const {
if (!valid(i, timeSegmentRange(dt))) return false;
bbox = linearBounds(i, dt);
return true;
}
/*! get fast access to first vertex buffer */
__forceinline float * getCompactVertexArray () const {
return (float*) vertices0.getPtr();
}
/* gets version info of topology */
unsigned int getTopologyVersion() const {
return triangles.modCounter;
}
/* returns true if topology changed */
bool topologyChanged(unsigned int otherVersion) const {
return triangles.isModified(otherVersion); // || numPrimitivesChanged;
}
/* returns the projected area */
__forceinline float projectedPrimitiveArea(const size_t i) const {
const Triangle& tri = triangle(i);
const Vec3fa v0 = vertex(tri.v[0]);
const Vec3fa v1 = vertex(tri.v[1]);
const Vec3fa v2 = vertex(tri.v[2]);
return areaProjectedTriangle(v0,v1,v2);
}
public:
BufferView<Triangle> triangles; //!< array of triangles
BufferView<Vec3fa> vertices0; //!< fast access to first vertex buffer
vector<BufferView<Vec3fa>> vertices; //!< vertex array for each timestep
vector<RawBufferView> vertexAttribs; //!< vertex attributes
};
namespace isa
{
struct TriangleMeshISA : public TriangleMesh
{
TriangleMeshISA (Device* device)
: TriangleMesh(device) {}
PrimInfo createPrimRefArray(mvector<PrimRef>& prims, const range<size_t>& r, size_t k, unsigned int geomID) const
{
PrimInfo pinfo(empty);
for (size_t j=r.begin(); j<r.end(); j++)
{
BBox3fa bounds = empty;
if (!buildBounds(j,&bounds)) continue;
const PrimRef prim(bounds,geomID,unsigned(j));
pinfo.add_center2(prim);
prims[k++] = prim;
}
return pinfo;
}
PrimInfo createPrimRefArrayMB(mvector<PrimRef>& prims, size_t itime, const range<size_t>& r, size_t k, unsigned int geomID) const
{
PrimInfo pinfo(empty);
for (size_t j=r.begin(); j<r.end(); j++)
{
BBox3fa bounds = empty;
if (!buildBounds(j,itime,bounds)) continue;
const PrimRef prim(bounds,geomID,unsigned(j));
pinfo.add_center2(prim);
prims[k++] = prim;
}
return pinfo;
}
PrimInfoMB createPrimRefMBArray(mvector<PrimRefMB>& prims, const BBox1f& t0t1, const range<size_t>& r, size_t k, unsigned int geomID) const
{
PrimInfoMB pinfo(empty);
for (size_t j=r.begin(); j<r.end(); j++)
{
if (!valid(j, timeSegmentRange(t0t1))) continue;
const PrimRefMB prim(linearBounds(j,t0t1),this->numTimeSegments(),this->time_range,this->numTimeSegments(),geomID,unsigned(j));
pinfo.add_primref(prim);
prims[k++] = prim;
}
return pinfo;
}
};
}
DECLARE_ISA_FUNCTION(TriangleMesh*, createTriangleMesh, Device*);
}