godot/platform
Hein-Pieter van Braam 4b92ca1cce Update X11 global mouse position at startup
When we start the engine we haven't yet gotten any X11 motion events so
we don't yet know where our mouse cursor is located. Instead we now
query the X server for this information when we start and update the
appropriate values.

In addition when we move the window we also update the mouse position
based off of X server knowledge as we will also not have received any
mouse motion events.

this fixes #8145 (for X11 only)
2018-09-09 22:17:27 +02:00
..
android Add clipboard operation for android OS 2018-09-05 17:27:45 -04:00
haiku Rebase patches for fixing haiku build. 2018-08-11 17:20:51 +02:00
iphone Fall back to GLES2 if GLES3 is not working 2018-08-26 16:40:46 +02:00
javascript Fix HTML5 gamepad input 2018-08-30 03:42:02 +02:00
osx Really fix the custom cursor hotspot 2018-09-04 04:42:23 +02:00
server Fix some more build issues after c69de2ba4 2018-07-20 11:56:18 +02:00
uwp Fix typo in os_uwp causing a build failure 2018-08-28 22:45:39 +02:00
windows Really fix the custom cursor hotspot 2018-09-04 04:42:23 +02:00
x11 Update X11 global mouse position at startup 2018-09-09 22:17:27 +02:00
register_platform_apis.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00