godot/servers/physics_3d
PouleyKetchoupp 2273a78af1 Update space parameters in 2D and 3D
Clarified space parameters for contacts and added missing ones.

List of changes:
-Add contact bias to space parameters
-Add solver iterations to space parameters, instead of a specific
physics server function
-Renamed BODY_MAX_ALLOWED_PENETRATION to CONTACT_MAX_ALLOWED_PENETRATION
to make it consistent with other contact parameters
2021-12-03 12:01:38 -07:00
..
joints clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 15:43:36 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
gjk_epa.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
gjk_epa.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_area_3d.cpp Add area to moved list when changing monitorable, 2021-11-20 06:57:34 +00:00
godot_area_3d.h Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
godot_area_pair_3d.cpp Add area to moved list when changing monitorable, 2021-11-20 06:57:34 +00:00
godot_area_pair_3d.h Add area to moved list when changing monitorable, 2021-11-20 06:57:34 +00:00
godot_body_3d.cpp Fix RigidDynamicBody gaining momentum with bounce 2021-11-25 09:51:57 -07:00
godot_body_3d.h Fix RigidDynamicBody gaining momentum with bounce 2021-11-25 09:51:57 -07:00
godot_body_direct_state_3d.cpp Expose local center of mass in physics servers 2021-11-08 16:17:57 -07:00
godot_body_direct_state_3d.h Expose local center of mass in physics servers 2021-11-08 16:17:57 -07:00
godot_body_pair_3d.cpp Update space parameters in 2D and 3D 2021-12-03 12:01:38 -07:00
godot_body_pair_3d.h Improve RigidDynamicBody contacts in 2D and 3D 2021-12-03 10:40:15 -07:00
godot_broad_phase_3d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_broad_phase_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_broad_phase_3d_bvh.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_broad_phase_3d_bvh.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_object_3d.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
godot_collision_object_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_solver_3d.cpp Fix contact generation with backface collision disabled 2021-11-17 17:57:02 -07:00
godot_collision_solver_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_solver_3d_sat.cpp Fix contact generation with backface collision disabled 2021-11-17 17:57:02 -07:00
godot_collision_solver_3d_sat.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_constraint_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_joint_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_physics_server_3d.cpp Update space parameters in 2D and 3D 2021-12-03 12:01:38 -07:00
godot_physics_server_3d.h Update space parameters in 2D and 3D 2021-12-03 12:01:38 -07:00
godot_shape_3d.cpp Fix contact generation with backface collision disabled 2021-11-17 17:57:02 -07:00
godot_shape_3d.h Fix contact generation with backface collision disabled 2021-11-17 17:57:02 -07:00
godot_soft_body_3d.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
godot_soft_body_3d.h Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
godot_space_3d.cpp Update space parameters in 2D and 3D 2021-12-03 12:01:38 -07:00
godot_space_3d.h Update space parameters in 2D and 3D 2021-12-03 12:01:38 -07:00
godot_step_3d.cpp Update space parameters in 2D and 3D 2021-12-03 12:01:38 -07:00
godot_step_3d.h Update space parameters in 2D and 3D 2021-12-03 12:01:38 -07:00