godot/main
Rémi Verschelde 9bc750da55
Merge pull request #56029 from madmiraal/revert-55997-3.x-fix-switch-controller-event-spam
2021-12-21 09:45:21 +01:00
..
tests Add option to use handles to RID 2021-12-06 14:43:34 +00:00
SCsub Remove editor splash screen with sponsors logo 2021-12-01 14:18:29 +01:00
app_icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
default_controller_mappings.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2021-12-17 00:14:54 +01:00
godotcontrollerdb.txt [HTML5] Add 2 controllers to the godot database. 2021-07-20 13:05:10 +02:00
input_default.cpp Revert "[3.x] Fixed event spam when using the Nintendo Switch controller" 2021-12-17 17:20:43 +00:00
input_default.h Add Input.is_physical_key_pressed method. 2021-11-25 22:19:33 +01:00
main.cpp Print requested V-Sync mode when Print Fps is enabled 2021-12-20 21:28:06 +01:00
main.h Add project setting for agile input event flushing 2021-08-08 12:37:55 +02:00
main_builders.py Tweak the editor splash screen color to better match the default theme 2021-03-19 10:51:39 +01:00
main_timer_sync.cpp Fix negative delta arguments 2021-09-22 21:09:38 +02:00
main_timer_sync.h Delta smoothing - fix overflow for long frames 2021-08-11 09:47:23 +01:00
performance.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
performance.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
splash.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2019-10-12 23:23:33 +02:00