godot/doc/classes/TileSet.xml
Hein-Pieter van Braam 4bf441c32b Bump to 3.0.5
And onwards!
2018-06-23 17:05:45 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="TileSet" inherits="Resource" category="Core" version="3.0.5">
<brief_description>
Tile library for tilemaps.
</brief_description>
<description>
A TileSet is a library of tiles for a [TileMap]. It contains a list of tiles, each consisting of a sprite and optional collision shapes.
Tiles are referenced by a unique integer ID.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="_forward_subtile_selection" qualifiers="virtual">
<return type="Vector2">
</return>
<argument index="0" name="autotile_id" type="int">
</argument>
<argument index="1" name="bitmask" type="int">
</argument>
<argument index="2" name="tilemap" type="Object">
</argument>
<argument index="3" name="tile_location" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="_is_tile_bound" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="drawn_id" type="int">
</argument>
<argument index="1" name="neighbor_id" type="int">
</argument>
<description>
</description>
</method>
<method name="autotile_get_bitmask_mode" qualifiers="const">
<return type="int" enum="TileSet.BitmaskMode">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
</description>
</method>
<method name="autotile_set_bitmask_mode">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="mode" type="int" enum="TileSet.BitmaskMode">
</argument>
<description>
</description>
</method>
<method name="clear">
<return type="void">
</return>
<description>
Clear all tiles.
</description>
</method>
<method name="create_tile">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Create a new tile which will be referenced by the given ID.
</description>
</method>
<method name="find_tile_by_name" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Find the first tile matching the given name.
</description>
</method>
<method name="get_last_unused_tile_id" qualifiers="const">
<return type="int">
</return>
<description>
Return the ID following the last currently used ID, useful when creating a new tile.
</description>
</method>
<method name="get_tiles_ids" qualifiers="const">
<return type="Array">
</return>
<description>
Return an array of all currently used tile IDs.
</description>
</method>
<method name="remove_tile">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Remove the tile referenced by the given ID.
</description>
</method>
<method name="tile_add_shape">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="shape" type="Shape2D">
</argument>
<argument index="2" name="shape_transform" type="Transform2D">
</argument>
<argument index="3" name="one_way" type="bool" default="false">
</argument>
<argument index="4" name="autotile_coord" type="Vector2" default="Vector2( 0, 0 )">
</argument>
<description>
</description>
</method>
<method name="tile_get_light_occluder" qualifiers="const">
<return type="OccluderPolygon2D">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Return the light occluder of the tile.
</description>
</method>
<method name="tile_get_material" qualifiers="const">
<return type="ShaderMaterial">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Return the material of the tile.
</description>
</method>
<method name="tile_get_name" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Return the name of the tile.
</description>
</method>
<method name="tile_get_navigation_polygon" qualifiers="const">
<return type="NavigationPolygon">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Return the navigation polygon of the tile.
</description>
</method>
<method name="tile_get_navigation_polygon_offset" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Return the offset of the tile's navigation polygon.
</description>
</method>
<method name="tile_get_normal_map" qualifiers="const">
<return type="Texture">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
</description>
</method>
<method name="tile_get_occluder_offset" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Return the offset of the tile's light occluder.
</description>
</method>
<method name="tile_get_region" qualifiers="const">
<return type="Rect2">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Return the tile sub-region in the texture.
</description>
</method>
<method name="tile_get_shape" qualifiers="const">
<return type="Shape2D">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="shape_id" type="int">
</argument>
<description>
</description>
</method>
<method name="tile_get_shape_count" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
</description>
</method>
<method name="tile_get_shape_one_way" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="shape_id" type="int">
</argument>
<description>
</description>
</method>
<method name="tile_get_shape_transform" qualifiers="const">
<return type="Transform2D">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="shape_id" type="int">
</argument>
<description>
</description>
</method>
<method name="tile_get_shapes" qualifiers="const">
<return type="Array">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Return the array of shapes of the tile.
</description>
</method>
<method name="tile_get_texture" qualifiers="const">
<return type="Texture">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Return the texture of the tile.
</description>
</method>
<method name="tile_get_texture_offset" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Return the texture offset of the tile.
</description>
</method>
<method name="tile_set_light_occluder">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="light_occluder" type="OccluderPolygon2D">
</argument>
<description>
Set a light occluder for the tile.
</description>
</method>
<method name="tile_set_material">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="material" type="ShaderMaterial">
</argument>
<description>
Set the material of the tile.
</description>
</method>
<method name="tile_set_name">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="name" type="String">
</argument>
<description>
Set the name of the tile, for descriptive purposes.
</description>
</method>
<method name="tile_set_navigation_polygon">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="navigation_polygon" type="NavigationPolygon">
</argument>
<description>
Set a navigation polygon for the tile.
</description>
</method>
<method name="tile_set_navigation_polygon_offset">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="navigation_polygon_offset" type="Vector2">
</argument>
<description>
Set an offset for the tile's navigation polygon.
</description>
</method>
<method name="tile_set_normal_map">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="normal_map" type="Texture">
</argument>
<description>
</description>
</method>
<method name="tile_set_occluder_offset">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="occluder_offset" type="Vector2">
</argument>
<description>
Set an offset for the tile's light occluder.
</description>
</method>
<method name="tile_set_region">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="region" type="Rect2">
</argument>
<description>
Set the tile sub-region in the texture. This is common in texture atlases.
</description>
</method>
<method name="tile_set_shape">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="shape_id" type="int">
</argument>
<argument index="2" name="shape" type="Shape2D">
</argument>
<description>
</description>
</method>
<method name="tile_set_shape_one_way">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="shape_id" type="int">
</argument>
<argument index="2" name="one_way" type="bool">
</argument>
<description>
</description>
</method>
<method name="tile_set_shape_transform">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="shape_id" type="int">
</argument>
<argument index="2" name="shape_transform" type="Transform2D">
</argument>
<description>
</description>
</method>
<method name="tile_set_shapes">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="shapes" type="Array">
</argument>
<description>
Set an array of shapes for the tile, enabling physics to collide with it.
</description>
</method>
<method name="tile_set_texture">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="texture" type="Texture">
</argument>
<description>
Set the texture of the tile.
</description>
</method>
<method name="tile_set_texture_offset">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="texture_offset" type="Vector2">
</argument>
<description>
Set the texture offset of the tile.
</description>
</method>
</methods>
<constants>
<constant name="BITMASK_2X2" value="0" enum="BitmaskMode">
</constant>
<constant name="BITMASK_3X3" value="1" enum="BitmaskMode">
</constant>
<constant name="BIND_TOPLEFT" value="1" enum="AutotileBindings">
</constant>
<constant name="BIND_TOP" value="2" enum="AutotileBindings">
</constant>
<constant name="BIND_TOPRIGHT" value="4" enum="AutotileBindings">
</constant>
<constant name="BIND_LEFT" value="8" enum="AutotileBindings">
</constant>
<constant name="BIND_RIGHT" value="32" enum="AutotileBindings">
</constant>
<constant name="BIND_BOTTOMLEFT" value="64" enum="AutotileBindings">
</constant>
<constant name="BIND_BOTTOM" value="128" enum="AutotileBindings">
</constant>
<constant name="BIND_BOTTOMRIGHT" value="256" enum="AutotileBindings">
</constant>
</constants>
</class>