godot/doc/classes/World2D.xml
Hein-Pieter van Braam 4bf441c32b Bump to 3.0.5
And onwards!
2018-06-23 17:05:45 +02:00

30 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="World2D" inherits="Resource" category="Core" version="3.0.5">
<brief_description>
Class that has everything pertaining to a 2D world.
</brief_description>
<description>
Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="canvas" type="RID" setter="" getter="get_canvas">
The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing.
</member>
<member name="direct_space_state" type="Physics2DDirectSpaceState" setter="" getter="get_direct_space_state">
The state of this world's physics space. This allows arbitrary querying for collision.
</member>
<member name="space" type="RID" setter="" getter="get_space">
The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.
</member>
</members>
<constants>
</constants>
</class>