godot/modules/gdscript
Karroffel 885239fb09 re-added MultiScript
The very first Godot version (when it was open sourced) had "MultiScript" which lets you use multiple scripts on one object.
With the addition of mulitple new scripting languages (VisualScript, soon C# and GDNative) it can be of use to combine scripts rather than delegating (with huge maintainance cost) or creating child nodes
which could impact performance.

I used the code from 0b806ee as the base and made it work with the current master.
2017-04-24 01:49:40 +02:00
..
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00
config.py style: Fix PEP8 blank lines issues in Python files 2016-11-01 00:35:16 +01:00
gd_compiler.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gd_compiler.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gd_editor.cpp Added support for space indentation 2017-04-18 12:30:46 +01:00
gd_function.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gd_function.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gd_functions.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gd_functions.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gd_parser.cpp Fixup #8123, seems like I forgot a few things 2017-04-08 19:42:37 +03:00
gd_parser.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gd_script.cpp re-added MultiScript 2017-04-24 01:49:40 +02:00
gd_script.h Added support for space indentation 2017-04-18 12:30:46 +01:00
gd_tokenizer.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gd_tokenizer.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
register_types.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
register_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00