godot/platform
Fabio Alessandrelli 4c6845c095 [HTML5] Fix input not working when buffered.
After input buffering was reworked, input accumulation is now handled
outside of OS, and the JavaScript plaform never implemented that.
Additionally, the JavaScript platform is quite obnoxious about calling
specific APIs outside specific user triggered events.

This commit adds event flushing during the main iteration, and forces it
during keydown/keyup/mousedown/mouseup/touchstart/touchend/touchcanel
events (effectively only accumulating only "move" events).
2021-09-12 19:07:44 +02:00
..
android Use current androidx Fragment library instead of legacy libraries 2021-09-08 10:17:26 +01:00
iphone Make platform feature tag names lowercase 2021-08-31 20:34:44 +02:00
javascript [HTML5] Fix input not working when buffered. 2021-09-12 19:07:44 +02:00
linuxbsd Make platform feature tag names lowercase 2021-08-31 20:34:44 +02:00
osx Merge pull request #47391 from Calinou/platform-feature-tags-lowercase 2021-09-07 16:30:50 -03:00
uwp Make platform feature tag names lowercase 2021-08-31 20:34:44 +02:00
windows Clean DisplayServerWindows and add missing guards 2021-09-10 15:56:46 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00