godot/drivers/gles3
Pedro J. Estébanez 4c710780d4 Implement async shader compilation plus caching for GL ES 3
Async. compilation via ubershader is currently available in the scene and particles shaders only.

Bonus:
- Use `#if defined()` syntax for not true conditionals, so they don't unnecessarily take a bit in the version flagset.
- Remove unused `ENABLE_CLIP_ALPHA` from scene shader.
- Remove unused `PARTICLES_COPY` from the particles shader.
- Remove unused uniform related code.
- Shader language/compiler: use ordered hash maps for deterministic code generation (needed for caching).
2021-11-09 12:19:12 +01:00
..
shaders Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
rasterizer_canvas_base_gles3.cpp clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 14:50:33 +02:00
rasterizer_canvas_base_gles3.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
rasterizer_canvas_gles3.cpp Add DEV_ASSERT and DEV_CHECK macros 2021-10-04 14:57:54 +01:00
rasterizer_canvas_gles3.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_gles3.cpp Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
rasterizer_gles3.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_scene_gles3.cpp Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
rasterizer_scene_gles3.h Add high quality glow mode 2021-08-11 17:00:41 +02:00
rasterizer_storage_gles3.cpp Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
rasterizer_storage_gles3.h Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_cache_gles3.cpp Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
shader_cache_gles3.h Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
shader_compiler_gles3.cpp Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
shader_compiler_gles3.h Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4 2021-05-14 11:28:48 -07:00
shader_gles3.cpp Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
shader_gles3.h Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00