4c710780d4
Async. compilation via ubershader is currently available in the scene and particles shaders only. Bonus: - Use `#if defined()` syntax for not true conditionals, so they don't unnecessarily take a bit in the version flagset. - Remove unused `ENABLE_CLIP_ALPHA` from scene shader. - Remove unused `PARTICLES_COPY` from the particles shader. - Remove unused uniform related code. - Shader language/compiler: use ordered hash maps for deterministic code generation (needed for caching). |
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.. | ||
arvr | ||
audio | ||
camera | ||
physics | ||
physics_2d | ||
visual | ||
arvr_server.cpp | ||
arvr_server.h | ||
audio_server.cpp | ||
audio_server.h | ||
camera_server.cpp | ||
camera_server.h | ||
physics_2d_server.cpp | ||
physics_2d_server.h | ||
physics_server.cpp | ||
physics_server.h | ||
register_server_types.cpp | ||
register_server_types.h | ||
SCsub | ||
server_wrap_mt_common.h | ||
visual_server_callbacks.cpp | ||
visual_server_callbacks.h | ||
visual_server.cpp | ||
visual_server.h |