godot/editor/plugins/polygon_2d_editor_plugin.cpp
Juan Linietsky e1b3444415 Bugfixes and ability to better specify filter and repeat modes everywhere.
Removes antialiased flag for draw_* methods.
2020-02-11 11:53:28 +01:00

1517 lines
53 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*************************************************************************/
/* polygon_2d_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "polygon_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "core/os/file_access.h"
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/2d/skeleton_2d.h"
Node2D *Polygon2DEditor::_get_node() const {
return node;
}
void Polygon2DEditor::_set_node(Node *p_polygon) {
node = Object::cast_to<Polygon2D>(p_polygon);
_update_polygon_editing_state();
}
Vector2 Polygon2DEditor::_get_offset(int p_idx) const {
return node->get_offset();
}
int Polygon2DEditor::_get_polygon_count() const {
if (node->get_internal_vertex_count() > 0) {
return 0; //do not edit if internal vertices exist
} else {
return 1;
}
}
void Polygon2DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
uv_edit_draw->add_style_override("panel", get_stylebox("bg", "Tree"));
bone_scroll->add_style_override("bg", get_stylebox("bg", "Tree"));
} break;
case NOTIFICATION_READY: {
button_uv->set_icon(get_icon("Uv", "EditorIcons"));
uv_button[UV_MODE_CREATE]->set_icon(get_icon("Edit", "EditorIcons"));
uv_button[UV_MODE_CREATE_INTERNAL]->set_icon(get_icon("EditInternal", "EditorIcons"));
uv_button[UV_MODE_REMOVE_INTERNAL]->set_icon(get_icon("RemoveInternal", "EditorIcons"));
uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect", "EditorIcons"));
uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove", "EditorIcons"));
uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate", "EditorIcons"));
uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons"));
uv_button[UV_MODE_ADD_POLYGON]->set_icon(get_icon("Edit", "EditorIcons"));
uv_button[UV_MODE_REMOVE_POLYGON]->set_icon(get_icon("Close", "EditorIcons"));
uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_icon("PaintVertex", "EditorIcons"));
uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_icon("UnpaintVertex", "EditorIcons"));
b_snap_grid->set_icon(get_icon("Grid", "EditorIcons"));
b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons"));
uv_icon_zoom->set_texture(get_icon("Zoom", "EditorIcons"));
uv_vscroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
uv_hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible()) {
uv_edit->hide();
}
} break;
}
}
void Polygon2DEditor::_sync_bones() {
Skeleton2D *skeleton = NULL;
if (!node->has_node(node->get_skeleton())) {
error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
error->popup_centered_minsize();
} else {
Node *sn = node->get_node(node->get_skeleton());
skeleton = Object::cast_to<Skeleton2D>(sn);
}
Array prev_bones = node->call("_get_bones");
node->clear_bones();
if (!skeleton) {
error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
error->popup_centered_minsize();
} else {
for (int i = 0; i < skeleton->get_bone_count(); i++) {
NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
PoolVector<float> weights;
int wc = node->get_polygon().size();
for (int j = 0; j < prev_bones.size(); j += 2) {
NodePath pvp = prev_bones[j];
PoolVector<float> pv = prev_bones[j + 1];
if (pvp == path && pv.size() == wc) {
weights = pv;
}
}
if (weights.size() == 0) { //create them
weights.resize(node->get_polygon().size());
PoolVector<float>::Write w = weights.write();
for (int j = 0; j < wc; j++) {
w[j] = 0.0;
}
}
node->add_bone(path, weights);
}
}
Array new_bones = node->call("_get_bones");
undo_redo->create_action(TTR("Sync Bones"));
undo_redo->add_do_method(node, "_set_bones", new_bones);
undo_redo->add_undo_method(node, "_set_bones", prev_bones);
undo_redo->add_do_method(this, "_update_bone_list");
undo_redo->add_undo_method(this, "_update_bone_list");
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
}
void Polygon2DEditor::_update_bone_list() {
NodePath selected;
while (bone_scroll_vb->get_child_count()) {
CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0));
if (cb && cb->is_pressed()) {
selected = cb->get_meta("bone_path");
}
memdelete(bone_scroll_vb->get_child(0));
}
Ref<ButtonGroup> bg;
bg.instance();
for (int i = 0; i < node->get_bone_count(); i++) {
CheckBox *cb = memnew(CheckBox);
NodePath np = node->get_bone_path(i);
String name;
if (np.get_name_count()) {
name = np.get_name(np.get_name_count() - 1);
}
if (name == String()) {
name = "Bone " + itos(i);
}
cb->set_text(name);
cb->set_button_group(bg);
cb->set_meta("bone_path", np);
cb->set_focus_mode(FOCUS_NONE);
bone_scroll_vb->add_child(cb);
if (np == selected || bone_scroll_vb->get_child_count() < 2)
cb->set_pressed(true);
cb->connect("pressed", this, "_bone_paint_selected", varray(i));
}
uv_edit_draw->update();
}
void Polygon2DEditor::_bone_paint_selected(int p_index) {
uv_edit_draw->update();
}
void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
if (p_mode == 0) { //uv
uv_button[UV_MODE_CREATE]->hide();
uv_button[UV_MODE_CREATE_INTERNAL]->hide();
uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
for (int i = UV_MODE_MOVE; i <= UV_MODE_SCALE; i++) {
uv_button[i]->show();
}
uv_button[UV_MODE_ADD_POLYGON]->hide();
uv_button[UV_MODE_REMOVE_POLYGON]->hide();
uv_button[UV_MODE_PAINT_WEIGHT]->hide();
uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
_uv_mode(UV_MODE_EDIT_POINT);
bone_scroll_main_vb->hide();
bone_paint_strength->hide();
bone_paint_radius->hide();
bone_paint_radius_label->hide();
} else if (p_mode == 1) { //poly
for (int i = 0; i <= UV_MODE_SCALE; i++) {
uv_button[i]->show();
}
uv_button[UV_MODE_ADD_POLYGON]->hide();
uv_button[UV_MODE_REMOVE_POLYGON]->hide();
uv_button[UV_MODE_PAINT_WEIGHT]->hide();
uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
_uv_mode(UV_MODE_EDIT_POINT);
bone_scroll_main_vb->hide();
bone_paint_strength->hide();
bone_paint_radius->hide();
bone_paint_radius_label->hide();
} else if (p_mode == 2) { //splits
for (int i = 0; i <= UV_MODE_SCALE; i++) {
uv_button[i]->hide();
}
uv_button[UV_MODE_ADD_POLYGON]->show();
uv_button[UV_MODE_REMOVE_POLYGON]->show();
uv_button[UV_MODE_PAINT_WEIGHT]->hide();
uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
_uv_mode(UV_MODE_ADD_POLYGON);
bone_scroll_main_vb->hide();
bone_paint_strength->hide();
bone_paint_radius->hide();
bone_paint_radius_label->hide();
} else if (p_mode == 3) { //bones´
for (int i = 0; i <= UV_MODE_REMOVE_POLYGON; i++) {
uv_button[i]->hide();
}
uv_button[UV_MODE_PAINT_WEIGHT]->show();
uv_button[UV_MODE_CLEAR_WEIGHT]->show();
_uv_mode(UV_MODE_PAINT_WEIGHT);
bone_scroll_main_vb->show();
bone_paint_strength->show();
bone_paint_radius->show();
bone_paint_radius_label->show();
_update_bone_list();
bone_paint_pos = Vector2(-100000, -100000); //send brush away when switching
}
uv_edit->set_size(uv_edit->get_size()); // Necessary readjustment of the popup window.
uv_edit_draw->update();
}
void Polygon2DEditor::_uv_edit_popup_hide() {
EditorSettings::get_singleton()->set("interface/dialogs/uv_editor_bounds", uv_edit->get_rect());
_cancel_editing();
}
void Polygon2DEditor::_menu_option(int p_option) {
switch (p_option) {
case MODE_EDIT_UV: {
if (node->get_texture().is_null()) {
error->set_text(TTR("No texture in this polygon.\nSet a texture to be able to edit UV."));
error->popup_centered_minsize();
return;
}
PoolVector<Vector2> points = node->get_polygon();
PoolVector<Vector2> uvs = node->get_uv();
if (uvs.size() != points.size()) {
undo_redo->create_action(TTR("Create UV Map"));
undo_redo->add_do_method(node, "set_uv", points);
undo_redo->add_undo_method(node, "set_uv", uvs);
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
}
if (EditorSettings::get_singleton()->has_setting("interface/dialogs/uv_editor_bounds"))
uv_edit->popup(EditorSettings::get_singleton()->get("interface/dialogs/uv_editor_bounds"));
else
uv_edit->popup_centered_ratio(0.85);
_update_bone_list();
} break;
case UVEDIT_POLYGON_TO_UV: {
PoolVector<Vector2> points = node->get_polygon();
if (points.size() == 0)
break;
PoolVector<Vector2> uvs = node->get_uv();
undo_redo->create_action(TTR("Create UV Map"));
undo_redo->add_do_method(node, "set_uv", points);
undo_redo->add_undo_method(node, "set_uv", uvs);
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
} break;
case UVEDIT_UV_TO_POLYGON: {
PoolVector<Vector2> points = node->get_polygon();
PoolVector<Vector2> uvs = node->get_uv();
if (uvs.size() == 0)
break;
undo_redo->create_action(TTR("Create Polygon"));
undo_redo->add_do_method(node, "set_polygon", uvs);
undo_redo->add_undo_method(node, "set_polygon", points);
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
} break;
case UVEDIT_UV_CLEAR: {
PoolVector<Vector2> uvs = node->get_uv();
if (uvs.size() == 0)
break;
undo_redo->create_action(TTR("Create UV Map"));
undo_redo->add_do_method(node, "set_uv", PoolVector<Vector2>());
undo_redo->add_undo_method(node, "set_uv", uvs);
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
} break;
case UVEDIT_GRID_SETTINGS: {
grid_settings->popup_centered_minsize();
} break;
default: {
AbstractPolygon2DEditor::_menu_option(p_option);
} break;
}
}
void Polygon2DEditor::_cancel_editing() {
if (uv_create) {
uv_drag = false;
uv_create = false;
node->set_uv(uv_create_uv_prev);
node->set_polygon(uv_create_poly_prev);
node->set_internal_vertex_count(uv_create_prev_internal_vertices);
node->set_vertex_colors(uv_create_colors_prev);
node->call("_set_bones", uv_create_bones_prev);
node->set_polygons(polygons_prev);
_update_polygon_editing_state();
} else if (uv_drag) {
uv_drag = false;
if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
node->set_uv(points_prev);
} else if (uv_edit_mode[1]->is_pressed()) { // Edit polygon.
node->set_polygon(points_prev);
}
}
polygon_create.clear();
}
void Polygon2DEditor::_update_polygon_editing_state() {
if (!_get_node())
return;
if (node->get_internal_vertex_count() > 0)
disable_polygon_editing(true, TTR("Polygon 2D has internal vertices, so it can no longer be edited in the viewport."));
else
disable_polygon_editing(false, String());
}
void Polygon2DEditor::_commit_action() {
// Makes that undo/redoing actions made outside of the UV editor still affect its polygon.
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "update_viewport");
undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "update_viewport");
undo_redo->commit_action();
}
void Polygon2DEditor::_set_use_snap(bool p_use) {
use_snap = p_use;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_enabled", p_use);
}
void Polygon2DEditor::_set_show_grid(bool p_show) {
snap_show_grid = p_show;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "show_grid", p_show);
uv_edit_draw->update();
}
void Polygon2DEditor::_set_snap_off_x(float p_val) {
snap_offset.x = p_val;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
uv_edit_draw->update();
}
void Polygon2DEditor::_set_snap_off_y(float p_val) {
snap_offset.y = p_val;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
uv_edit_draw->update();
}
void Polygon2DEditor::_set_snap_step_x(float p_val) {
snap_step.x = p_val;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
uv_edit_draw->update();
}
void Polygon2DEditor::_set_snap_step_y(float p_val) {
snap_step.y = p_val;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
uv_edit_draw->update();
}
void Polygon2DEditor::_uv_mode(int p_mode) {
polygon_create.clear();
uv_drag = false;
uv_create = false;
uv_mode = UVMode(p_mode);
for (int i = 0; i < UV_MODE_MAX; i++) {
uv_button[i]->set_pressed(p_mode == i);
}
}
void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
if (!_get_node())
return;
Transform2D mtx;
mtx.elements[2] = -uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
if (mb->get_button_index() == BUTTON_LEFT) {
if (mb->is_pressed()) {
uv_drag_from = snap_point(Vector2(mb->get_position().x, mb->get_position().y));
uv_drag = true;
points_prev = node->get_uv();
if (uv_edit_mode[0]->is_pressed()) { //edit uv
points_prev = node->get_uv();
} else { //edit polygon
points_prev = node->get_polygon();
}
uv_move_current = uv_mode;
if (uv_move_current == UV_MODE_CREATE) {
if (!uv_create) {
points_prev.resize(0);
Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
points_prev.push_back(tuv);
uv_create_to = tuv;
point_drag_index = 0;
uv_drag_from = tuv;
uv_drag = true;
uv_create = true;
uv_create_uv_prev = node->get_uv();
uv_create_poly_prev = node->get_polygon();
uv_create_prev_internal_vertices = node->get_internal_vertex_count();
uv_create_colors_prev = node->get_vertex_colors();
uv_create_bones_prev = node->call("_get_bones");
polygons_prev = node->get_polygons();
disable_polygon_editing(false, String());
node->set_polygon(points_prev);
node->set_uv(points_prev);
node->set_internal_vertex_count(0);
uv_edit_draw->update();
} else {
Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < 8) {
undo_redo->create_action(TTR("Create Polygon & UV"));
undo_redo->add_do_method(node, "set_uv", node->get_uv());
undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev);
undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
undo_redo->add_undo_method(node, "set_polygon", uv_create_poly_prev);
undo_redo->add_do_method(node, "set_internal_vertex_count", 0);
undo_redo->add_undo_method(node, "set_internal_vertex_count", uv_create_prev_internal_vertices);
undo_redo->add_do_method(node, "set_vertex_colors", Vector<Color>());
undo_redo->add_undo_method(node, "set_vertex_colors", uv_create_colors_prev);
undo_redo->add_do_method(node, "clear_bones");
undo_redo->add_undo_method(node, "_set_bones", uv_create_bones_prev);
undo_redo->add_do_method(this, "_update_polygon_editing_state");
undo_redo->add_undo_method(this, "_update_polygon_editing_state");
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
uv_drag = false;
uv_create = false;
_uv_mode(UV_MODE_EDIT_POINT);
_menu_option(MODE_EDIT);
} else {
points_prev.push_back(tuv);
point_drag_index = points_prev.size() - 1;
uv_drag_from = tuv;
}
node->set_polygon(points_prev);
node->set_uv(points_prev);
}
CanvasItemEditor::get_singleton()->update_viewport();
}
if (uv_move_current == UV_MODE_CREATE_INTERNAL) {
uv_create_uv_prev = node->get_uv();
uv_create_poly_prev = node->get_polygon();
uv_create_colors_prev = node->get_vertex_colors();
uv_create_bones_prev = node->call("_get_bones");
int internal_vertices = node->get_internal_vertex_count();
Vector2 pos = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
uv_create_poly_prev.push_back(pos);
uv_create_uv_prev.push_back(pos);
if (uv_create_colors_prev.size()) {
uv_create_colors_prev.push_back(Color(1, 1, 1));
}
undo_redo->create_action(TTR("Create Internal Vertex"));
undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
undo_redo->add_undo_method(node, "set_uv", node->get_uv());
undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
for (int i = 0; i < node->get_bone_count(); i++) {
PoolVector<float> bonew = node->get_bone_weights(i);
bonew.push_back(0);
undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
}
undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices + 1);
undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
undo_redo->add_do_method(this, "_update_polygon_editing_state");
undo_redo->add_undo_method(this, "_update_polygon_editing_state");
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
}
if (uv_move_current == UV_MODE_REMOVE_INTERNAL) {
uv_create_uv_prev = node->get_uv();
uv_create_poly_prev = node->get_polygon();
uv_create_colors_prev = node->get_vertex_colors();
uv_create_bones_prev = node->call("_get_bones");
int internal_vertices = node->get_internal_vertex_count();
if (internal_vertices <= 0)
return;
int closest = -1;
float closest_dist = 1e20;
for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) {
Vector2 tuv = mtx.xform(uv_create_poly_prev[i]);
float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
if (dist < 8 && dist < closest_dist) {
closest = i;
closest_dist = dist;
}
}
if (closest == -1)
return;
uv_create_poly_prev.remove(closest);
uv_create_uv_prev.remove(closest);
if (uv_create_colors_prev.size()) {
uv_create_colors_prev.remove(closest);
}
undo_redo->create_action(TTR("Remove Internal Vertex"));
undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
undo_redo->add_undo_method(node, "set_uv", node->get_uv());
undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
for (int i = 0; i < node->get_bone_count(); i++) {
PoolVector<float> bonew = node->get_bone_weights(i);
bonew.remove(closest);
undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
}
undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices - 1);
undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
undo_redo->add_do_method(this, "_update_polygon_editing_state");
undo_redo->add_undo_method(this, "_update_polygon_editing_state");
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
}
if (uv_move_current == UV_MODE_EDIT_POINT) {
if (mb->get_shift() && mb->get_command())
uv_move_current = UV_MODE_SCALE;
else if (mb->get_shift())
uv_move_current = UV_MODE_MOVE;
else if (mb->get_command())
uv_move_current = UV_MODE_ROTATE;
}
if (uv_move_current == UV_MODE_EDIT_POINT) {
point_drag_index = -1;
for (int i = 0; i < points_prev.size(); i++) {
Vector2 tuv = mtx.xform(points_prev[i]);
if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) {
uv_drag_from = tuv;
point_drag_index = i;
}
}
if (point_drag_index == -1) {
uv_drag = false;
}
}
if (uv_move_current == UV_MODE_ADD_POLYGON) {
int closest = -1;
float closest_dist = 1e20;
for (int i = 0; i < points_prev.size(); i++) {
Vector2 tuv = mtx.xform(points_prev[i]);
float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
if (dist < 8 && dist < closest_dist) {
closest = i;
closest_dist = dist;
}
}
if (closest != -1) {
if (polygon_create.size() && closest == polygon_create[0]) {
//close
if (polygon_create.size() < 3) {
error->set_text(TTR("Invalid Polygon (need 3 different vertices)"));
error->popup_centered_minsize();
} else {
Array polygons = node->get_polygons();
polygons = polygons.duplicate(); //copy because its a reference
//todo, could check whether it already exists?
polygons.push_back(polygon_create);
undo_redo->create_action(TTR("Add Custom Polygon"));
undo_redo->add_do_method(node, "set_polygons", polygons);
undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
}
polygon_create.clear();
} else if (polygon_create.find(closest) == -1) {
//add temporarily if not exists
polygon_create.push_back(closest);
}
}
}
if (uv_move_current == UV_MODE_REMOVE_POLYGON) {
Array polygons = node->get_polygons();
polygons = polygons.duplicate(); //copy because its a reference
int erase_index = -1;
for (int i = polygons.size() - 1; i >= 0; i--) {
PoolVector<int> points = polygons[i];
Vector<Vector2> polys;
polys.resize(points.size());
for (int j = 0; j < polys.size(); j++) {
int idx = points[j];
if (idx < 0 || idx >= points_prev.size())
continue;
polys.write[j] = mtx.xform(points_prev[idx]);
}
if (Geometry::is_point_in_polygon(Vector2(mb->get_position().x, mb->get_position().y), polys)) {
erase_index = i;
break;
}
}
if (erase_index != -1) {
polygons.remove(erase_index);
undo_redo->create_action(TTR("Remove Custom Polygon"));
undo_redo->add_do_method(node, "set_polygons", polygons);
undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
}
}
if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) {
int bone_selected = -1;
for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
if (c && c->is_pressed()) {
bone_selected = i;
break;
}
}
if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == points_prev.size()) {
prev_weights = node->get_bone_weights(bone_selected);
bone_painting = true;
bone_painting_bone = bone_selected;
}
}
} else if (uv_drag && !uv_create) {
if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
undo_redo->create_action(TTR("Transform UV Map"));
undo_redo->add_do_method(node, "set_uv", node->get_uv());
undo_redo->add_undo_method(node, "set_uv", points_prev);
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
} else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon.
undo_redo->create_action(TTR("Transform Polygon"));
undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
undo_redo->add_undo_method(node, "set_polygon", points_prev);
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
}
uv_drag = false;
} else if (bone_painting) {
undo_redo->create_action(TTR("Paint Bone Weights"));
undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
bone_painting = false;
}
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
_cancel_editing();
if (bone_painting)
node->set_bone_weights(bone_painting_bone, prev_weights);
uv_edit_draw->update();
} else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
uv_zoom->set_value(uv_zoom->get_value() / (1 - (0.1 * mb->get_factor())));
} else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) {
uv_zoom->set_value(uv_zoom->get_value() * (1 - (0.1 * mb->get_factor())));
}
}
Ref<InputEventMouseMotion> mm = p_input;
if (mm.is_valid()) {
if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
Vector2 drag(mm->get_relative().x, mm->get_relative().y);
uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);
uv_vscroll->set_value(uv_vscroll->get_value() - drag.y);
} else if (uv_drag) {
Vector2 uv_drag_to = mm->get_position();
uv_drag_to = snap_point(uv_drag_to); // FIXME: Only works correctly with 'UV_MODE_EDIT_POINT', it's imprecise with the rest.
Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
switch (uv_move_current) {
case UV_MODE_CREATE: {
if (uv_create) {
uv_create_to = mtx.affine_inverse().xform(snap_point(Vector2(mm->get_position().x, mm->get_position().y)));
}
} break;
case UV_MODE_EDIT_POINT: {
PoolVector<Vector2> uv_new = points_prev;
uv_new.set(point_drag_index, uv_new[point_drag_index] + drag);
if (uv_edit_mode[0]->is_pressed()) { //edit uv
node->set_uv(uv_new);
} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
node->set_polygon(uv_new);
}
} break;
case UV_MODE_MOVE: {
PoolVector<Vector2> uv_new = points_prev;
for (int i = 0; i < uv_new.size(); i++)
uv_new.set(i, uv_new[i] + drag);
if (uv_edit_mode[0]->is_pressed()) { //edit uv
node->set_uv(uv_new);
} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
node->set_polygon(uv_new);
}
} break;
case UV_MODE_ROTATE: {
Vector2 center;
PoolVector<Vector2> uv_new = points_prev;
for (int i = 0; i < uv_new.size(); i++)
center += points_prev[i];
center /= uv_new.size();
float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized());
for (int i = 0; i < uv_new.size(); i++) {
Vector2 rel = points_prev[i] - center;
rel = rel.rotated(angle);
uv_new.set(i, center + rel);
}
if (uv_edit_mode[0]->is_pressed()) { //edit uv
node->set_uv(uv_new);
} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
node->set_polygon(uv_new);
}
} break;
case UV_MODE_SCALE: {
Vector2 center;
PoolVector<Vector2> uv_new = points_prev;
for (int i = 0; i < uv_new.size(); i++)
center += points_prev[i];
center /= uv_new.size();
float from_dist = uv_drag_from.distance_to(mtx.xform(center));
float to_dist = uv_drag_to.distance_to(mtx.xform(center));
if (from_dist < 2)
break;
float scale = to_dist / from_dist;
for (int i = 0; i < uv_new.size(); i++) {
Vector2 rel = points_prev[i] - center;
rel = rel * scale;
uv_new.set(i, center + rel);
}
if (uv_edit_mode[0]->is_pressed()) { //edit uv
node->set_uv(uv_new);
} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
node->set_polygon(uv_new);
}
} break;
case UV_MODE_PAINT_WEIGHT:
case UV_MODE_CLEAR_WEIGHT: {
bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
} break;
default: {
}
}
if (bone_painting) {
PoolVector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
{
int pc = painted_weights.size();
float amount = bone_paint_strength->get_value();
float radius = bone_paint_radius->get_value() * EDSCALE;
if (uv_mode == UV_MODE_CLEAR_WEIGHT) {
amount = -amount;
}
PoolVector<float>::Write w = painted_weights.write();
PoolVector<float>::Read r = prev_weights.read();
PoolVector<Vector2>::Read rv = points_prev.read();
for (int i = 0; i < pc; i++) {
if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) {
w[i] = CLAMP(r[i] + amount, 0, 1);
}
}
}
node->set_bone_weights(bone_painting_bone, painted_weights);
}
uv_edit_draw->update();
CanvasItemEditor::get_singleton()->update_viewport();
} else if (polygon_create.size()) {
uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
uv_edit_draw->update();
} else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
uv_edit_draw->update();
}
}
Ref<InputEventMagnifyGesture> magnify_gesture = p_input;
if (magnify_gesture.is_valid()) {
uv_zoom->set_value(uv_zoom->get_value() * magnify_gesture->get_factor());
}
Ref<InputEventPanGesture> pan_gesture = p_input;
if (pan_gesture.is_valid()) {
uv_hscroll->set_value(uv_hscroll->get_value() + uv_hscroll->get_page() * pan_gesture->get_delta().x / 8);
uv_vscroll->set_value(uv_vscroll->get_value() + uv_vscroll->get_page() * pan_gesture->get_delta().y / 8);
}
}
void Polygon2DEditor::_uv_scroll_changed(float) {
if (updating_uv_scroll)
return;
uv_draw_ofs.x = uv_hscroll->get_value();
uv_draw_ofs.y = uv_vscroll->get_value();
uv_draw_zoom = uv_zoom->get_value();
uv_edit_draw->update();
}
void Polygon2DEditor::_uv_draw() {
if (!uv_edit->is_visible() || !_get_node())
return;
Ref<Texture2D> base_tex = node->get_texture();
if (base_tex.is_null())
return;
String warning;
Transform2D mtx;
mtx.elements[2] = -uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx);
uv_edit_draw->draw_texture(base_tex, Point2());
VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D());
if (snap_show_grid) {
Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
Size2 s = uv_edit_draw->get_size();
int last_cell = 0;
if (snap_step.x != 0) {
for (int i = 0; i < s.width; i++) {
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));
if (i == 0)
last_cell = cell;
if (last_cell != cell)
uv_edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), grid_color, Math::round(EDSCALE));
last_cell = cell;
}
}
if (snap_step.y != 0) {
for (int i = 0; i < s.height; i++) {
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));
if (i == 0)
last_cell = cell;
if (last_cell != cell)
uv_edit_draw->draw_line(Point2(0, i), Point2(s.width, i), grid_color, Math::round(EDSCALE));
last_cell = cell;
}
}
}
Array polygons = node->get_polygons();
PoolVector<Vector2> uvs;
if (uv_edit_mode[0]->is_pressed()) { //edit uv
uvs = node->get_uv();
} else { //edit polygon
uvs = node->get_polygon();
}
PoolVector<float>::Read weight_r;
if (uv_edit_mode[3]->is_pressed()) {
int bone_selected = -1;
for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
if (c && c->is_pressed()) {
bone_selected = i;
break;
}
}
if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
weight_r = node->get_bone_weights(bone_selected).read();
}
}
// All UV points are sharp, so use the sharp handle icon
Ref<Texture2D> handle = get_icon("EditorPathSharpHandle", "EditorIcons");
Color poly_line_color = Color(0.9, 0.5, 0.5);
if (polygons.size() || polygon_create.size()) {
poly_line_color.a *= 0.25;
}
Color polygon_line_color = Color(0.5, 0.5, 0.9);
Vector<Color> polygon_fill_color;
{
Color pf = polygon_line_color;
pf.a *= 0.5;
polygon_fill_color.push_back(pf);
}
Color prev_color = Color(0.5, 0.5, 0.5);
Rect2 rect;
int uv_draw_max = uvs.size();
uv_draw_max -= node->get_internal_vertex_count();
if (uv_draw_max < 0) {
uv_draw_max = 0;
}
for (int i = 0; i < uvs.size(); i++) {
int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0;
if (i < uv_draw_max && uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
uv_edit_draw->draw_line(mtx.xform(points_prev[i]), mtx.xform(points_prev[next]), prev_color, Math::round(EDSCALE));
}
Vector2 next_point = uvs[next];
if (uv_create && i == uvs.size() - 1) {
next_point = uv_create_to;
}
if (i < uv_draw_max /*&& polygons.size() == 0 && polygon_create.size() == 0*/) { //if using or creating polygons, do not show outline (will show polygons instead)
uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE));
}
rect.expand_to(mtx.basis_xform(uvs[i]));
}
for (int i = 0; i < polygons.size(); i++) {
PoolVector<int> points = polygons[i];
Vector<Vector2> polypoints;
for (int j = 0; j < points.size(); j++) {
int next = (j + 1) % points.size();
int idx = points[j];
int idx_next = points[next];
if (idx < 0 || idx >= uvs.size())
continue;
polypoints.push_back(mtx.xform(uvs[idx]));
if (idx_next < 0 || idx_next >= uvs.size())
continue;
uv_edit_draw->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, Math::round(EDSCALE));
}
if (points.size() >= 3) {
uv_edit_draw->draw_polygon(polypoints, polygon_fill_color);
}
}
for (int i = 0; i < uvs.size(); i++) {
if (weight_r.ptr()) {
Vector2 draw_pos = mtx.xform(uvs[i]);
float weight = weight_r[i];
uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0), Math::round(EDSCALE));
} else {
if (i < uv_draw_max) {
uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
} else {
// Internal vertex
uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5, Color(0.6, 0.8, 1));
}
}
}
if (polygon_create.size()) {
for (int i = 0; i < polygon_create.size(); i++) {
Vector2 from = uvs[polygon_create[i]];
Vector2 to = (i + 1) < polygon_create.size() ? uvs[polygon_create[i + 1]] : uv_create_to;
uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), polygon_line_color, Math::round(EDSCALE));
}
}
if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
NodePath bone_path;
for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
if (c && c->is_pressed()) {
bone_path = node->get_bone_path(i);
break;
}
}
//draw skeleton
NodePath skeleton_path = node->get_skeleton();
if (node->has_node(skeleton_path)) {
Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(node->get_node(skeleton_path));
if (skeleton) {
for (int i = 0; i < skeleton->get_bone_count(); i++) {
Bone2D *bone = skeleton->get_bone(i);
if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0))
continue; //not set
bool current = bone_path == skeleton->get_path_to(bone);
bool found_child = false;
for (int j = 0; j < bone->get_child_count(); j++) {
Bone2D *n = Object::cast_to<Bone2D>(bone->get_child(j));
if (!n)
continue;
found_child = true;
Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
Transform2D endpoint_xform = bone_xform * n->get_transform();
Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
}
if (!found_child) {
//draw normally
Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_default_length(), 0));
Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
}
}
}
}
//draw paint circle
uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
}
rect.position -= uv_edit_draw->get_size();
rect.size += uv_edit_draw->get_size() * 2.0;
updating_uv_scroll = true;
uv_hscroll->set_min(rect.position.x);
uv_hscroll->set_max(rect.position.x + rect.size.x);
if (ABS(rect.position.x - (rect.position.x + rect.size.x)) <= uv_edit_draw->get_size().x) {
uv_hscroll->hide();
} else {
uv_hscroll->show();
uv_hscroll->set_page(uv_edit_draw->get_size().x);
uv_hscroll->set_value(uv_draw_ofs.x);
}
uv_vscroll->set_min(rect.position.y);
uv_vscroll->set_max(rect.position.y + rect.size.y);
if (ABS(rect.position.y - (rect.position.y + rect.size.y)) <= uv_edit_draw->get_size().y) {
uv_vscroll->hide();
} else {
uv_vscroll->show();
uv_vscroll->set_page(uv_edit_draw->get_size().y);
uv_vscroll->set_value(uv_draw_ofs.y);
}
Size2 hmin = uv_hscroll->get_combined_minimum_size();
Size2 vmin = uv_vscroll->get_combined_minimum_size();
// Avoid scrollbar overlapping.
uv_hscroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, uv_vscroll->is_visible() ? -vmin.width : 0);
uv_vscroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, uv_hscroll->is_visible() ? -hmin.height : 0);
updating_uv_scroll = false;
}
void Polygon2DEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_uv_mode"), &Polygon2DEditor::_uv_mode);
ClassDB::bind_method(D_METHOD("_uv_draw"), &Polygon2DEditor::_uv_draw);
ClassDB::bind_method(D_METHOD("_uv_input"), &Polygon2DEditor::_uv_input);
ClassDB::bind_method(D_METHOD("_uv_scroll_changed"), &Polygon2DEditor::_uv_scroll_changed);
ClassDB::bind_method(D_METHOD("_set_use_snap"), &Polygon2DEditor::_set_use_snap);
ClassDB::bind_method(D_METHOD("_set_show_grid"), &Polygon2DEditor::_set_show_grid);
ClassDB::bind_method(D_METHOD("_set_snap_off_x"), &Polygon2DEditor::_set_snap_off_x);
ClassDB::bind_method(D_METHOD("_set_snap_off_y"), &Polygon2DEditor::_set_snap_off_y);
ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &Polygon2DEditor::_set_snap_step_x);
ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y);
ClassDB::bind_method(D_METHOD("_uv_edit_mode_select"), &Polygon2DEditor::_uv_edit_mode_select);
ClassDB::bind_method(D_METHOD("_uv_edit_popup_hide"), &Polygon2DEditor::_uv_edit_popup_hide);
ClassDB::bind_method(D_METHOD("_sync_bones"), &Polygon2DEditor::_sync_bones);
ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list);
ClassDB::bind_method(D_METHOD("_update_polygon_editing_state"), &Polygon2DEditor::_update_polygon_editing_state);
ClassDB::bind_method(D_METHOD("_bone_paint_selected"), &Polygon2DEditor::_bone_paint_selected);
}
Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
if (use_snap) {
p_target.x = Math::snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw_zoom, p_target.x);
p_target.y = Math::snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw_zoom, p_target.y);
}
return p_target;
}
Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
AbstractPolygon2DEditor(p_editor) {
node = NULL;
snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(10, 10));
use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false);
snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false);
button_uv = memnew(ToolButton);
add_child(button_uv);
button_uv->set_tooltip(TTR("Open Polygon 2D UV editor."));
button_uv->connect("pressed", this, "_menu_option", varray(MODE_EDIT_UV));
uv_mode = UV_MODE_EDIT_POINT;
uv_edit = memnew(AcceptDialog);
add_child(uv_edit);
uv_edit->set_title(TTR("Polygon 2D UV Editor"));
uv_edit->set_resizable(true);
uv_edit->connect("popup_hide", this, "_uv_edit_popup_hide");
VBoxContainer *uv_main_vb = memnew(VBoxContainer);
uv_edit->add_child(uv_main_vb);
HBoxContainer *uv_mode_hb = memnew(HBoxContainer);
uv_edit_group.instance();
uv_edit_mode[0] = memnew(ToolButton);
uv_mode_hb->add_child(uv_edit_mode[0]);
uv_edit_mode[0]->set_toggle_mode(true);
uv_edit_mode[1] = memnew(ToolButton);
uv_mode_hb->add_child(uv_edit_mode[1]);
uv_edit_mode[1]->set_toggle_mode(true);
uv_edit_mode[2] = memnew(ToolButton);
uv_mode_hb->add_child(uv_edit_mode[2]);
uv_edit_mode[2]->set_toggle_mode(true);
uv_edit_mode[3] = memnew(ToolButton);
uv_mode_hb->add_child(uv_edit_mode[3]);
uv_edit_mode[3]->set_toggle_mode(true);
uv_edit_mode[0]->set_text(TTR("UV"));
uv_edit_mode[0]->set_pressed(true);
uv_edit_mode[1]->set_text(TTR("Points"));
uv_edit_mode[2]->set_text(TTR("Polygons"));
uv_edit_mode[3]->set_text(TTR("Bones"));
uv_edit_mode[0]->set_button_group(uv_edit_group);
uv_edit_mode[1]->set_button_group(uv_edit_group);
uv_edit_mode[2]->set_button_group(uv_edit_group);
uv_edit_mode[3]->set_button_group(uv_edit_group);
uv_edit_mode[0]->connect("pressed", this, "_uv_edit_mode_select", varray(0));
uv_edit_mode[1]->connect("pressed", this, "_uv_edit_mode_select", varray(1));
uv_edit_mode[2]->connect("pressed", this, "_uv_edit_mode_select", varray(2));
uv_edit_mode[3]->connect("pressed", this, "_uv_edit_mode_select", varray(3));
uv_mode_hb->add_child(memnew(VSeparator));
uv_main_vb->add_child(uv_mode_hb);
for (int i = 0; i < UV_MODE_MAX; i++) {
uv_button[i] = memnew(ToolButton);
uv_button[i]->set_toggle_mode(true);
uv_mode_hb->add_child(uv_button[i]);
uv_button[i]->connect("pressed", this, "_uv_mode", varray(i));
uv_button[i]->set_focus_mode(FOCUS_NONE);
}
uv_button[UV_MODE_CREATE]->set_tooltip(TTR("Create Polygon"));
uv_button[UV_MODE_CREATE_INTERNAL]->set_tooltip(TTR("Create Internal Vertex"));
uv_button[UV_MODE_REMOVE_INTERNAL]->set_tooltip(TTR("Remove Internal Vertex"));
uv_button[UV_MODE_EDIT_POINT]->set_tooltip(TTR("Move Points") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale"));
uv_button[UV_MODE_MOVE]->set_tooltip(TTR("Move Polygon"));
uv_button[UV_MODE_ROTATE]->set_tooltip(TTR("Rotate Polygon"));
uv_button[UV_MODE_SCALE]->set_tooltip(TTR("Scale Polygon"));
uv_button[UV_MODE_ADD_POLYGON]->set_tooltip(TTR("Create a custom polygon. Enables custom polygon rendering."));
uv_button[UV_MODE_REMOVE_POLYGON]->set_tooltip(TTR("Remove a custom polygon. If none remain, custom polygon rendering is disabled."));
uv_button[UV_MODE_PAINT_WEIGHT]->set_tooltip(TTR("Paint weights with specified intensity."));
uv_button[UV_MODE_CLEAR_WEIGHT]->set_tooltip(TTR("Unpaint weights with specified intensity."));
uv_button[UV_MODE_CREATE]->hide();
uv_button[UV_MODE_CREATE_INTERNAL]->hide();
uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
uv_button[UV_MODE_ADD_POLYGON]->hide();
uv_button[UV_MODE_REMOVE_POLYGON]->hide();
uv_button[UV_MODE_PAINT_WEIGHT]->hide();
uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
uv_button[UV_MODE_EDIT_POINT]->set_pressed(true);
bone_paint_strength = memnew(HSlider);
uv_mode_hb->add_child(bone_paint_strength);
bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER);
bone_paint_strength->set_min(0);
bone_paint_strength->set_max(1);
bone_paint_strength->set_step(0.01);
bone_paint_strength->set_value(0.5);
bone_paint_radius_label = memnew(Label(TTR("Radius:")));
uv_mode_hb->add_child(bone_paint_radius_label);
bone_paint_radius = memnew(SpinBox);
uv_mode_hb->add_child(bone_paint_radius);
bone_paint_strength->hide();
bone_paint_radius->hide();
bone_paint_radius_label->hide();
bone_paint_radius->set_min(1);
bone_paint_radius->set_max(100);
bone_paint_radius->set_step(1);
bone_paint_radius->set_value(32);
HSplitContainer *uv_main_hsc = memnew(HSplitContainer);
uv_main_vb->add_child(uv_main_hsc);
uv_main_hsc->set_v_size_flags(SIZE_EXPAND_FILL);
uv_edit_draw = memnew(Panel);
uv_main_hsc->add_child(uv_edit_draw);
uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL);
uv_edit_draw->set_custom_minimum_size(Size2(200, 200) * EDSCALE);
uv_menu = memnew(MenuButton);
uv_mode_hb->add_child(uv_menu);
uv_menu->set_text(TTR("Edit"));
uv_menu->get_popup()->add_item(TTR("Polygon->UV"), UVEDIT_POLYGON_TO_UV);
uv_menu->get_popup()->add_item(TTR("UV->Polygon"), UVEDIT_UV_TO_POLYGON);
uv_menu->get_popup()->add_separator();
uv_menu->get_popup()->add_item(TTR("Clear UV"), UVEDIT_UV_CLEAR);
uv_menu->get_popup()->add_separator();
uv_menu->get_popup()->add_item(TTR("Grid Settings"), UVEDIT_GRID_SETTINGS);
uv_menu->get_popup()->connect("id_pressed", this, "_menu_option");
uv_mode_hb->add_child(memnew(VSeparator));
b_snap_enable = memnew(ToolButton);
uv_mode_hb->add_child(b_snap_enable);
b_snap_enable->set_text(TTR("Snap"));
b_snap_enable->set_focus_mode(FOCUS_NONE);
b_snap_enable->set_toggle_mode(true);
b_snap_enable->set_pressed(use_snap);
b_snap_enable->set_tooltip(TTR("Enable Snap"));
b_snap_enable->connect("toggled", this, "_set_use_snap");
b_snap_grid = memnew(ToolButton);
uv_mode_hb->add_child(b_snap_grid);
b_snap_grid->set_text(TTR("Grid"));
b_snap_grid->set_focus_mode(FOCUS_NONE);
b_snap_grid->set_toggle_mode(true);
b_snap_grid->set_pressed(snap_show_grid);
b_snap_grid->set_tooltip(TTR("Show Grid"));
b_snap_grid->connect("toggled", this, "_set_show_grid");
grid_settings = memnew(AcceptDialog);
grid_settings->set_title(TTR("Configure Grid:"));
add_child(grid_settings);
VBoxContainer *grid_settings_vb = memnew(VBoxContainer);
grid_settings->add_child(grid_settings_vb);
SpinBox *sb_off_x = memnew(SpinBox);
sb_off_x->set_min(-256);
sb_off_x->set_max(256);
sb_off_x->set_step(1);
sb_off_x->set_value(snap_offset.x);
sb_off_x->set_suffix("px");
sb_off_x->connect("value_changed", this, "_set_snap_off_x");
grid_settings_vb->add_margin_child(TTR("Grid Offset X:"), sb_off_x);
SpinBox *sb_off_y = memnew(SpinBox);
sb_off_y->set_min(-256);
sb_off_y->set_max(256);
sb_off_y->set_step(1);
sb_off_y->set_value(snap_offset.y);
sb_off_y->set_suffix("px");
sb_off_y->connect("value_changed", this, "_set_snap_off_y");
grid_settings_vb->add_margin_child(TTR("Grid Offset Y:"), sb_off_y);
SpinBox *sb_step_x = memnew(SpinBox);
sb_step_x->set_min(-256);
sb_step_x->set_max(256);
sb_step_x->set_step(1);
sb_step_x->set_value(snap_step.x);
sb_step_x->set_suffix("px");
sb_step_x->connect("value_changed", this, "_set_snap_step_x");
grid_settings_vb->add_margin_child(TTR("Grid Step X:"), sb_step_x);
SpinBox *sb_step_y = memnew(SpinBox);
sb_step_y->set_min(-256);
sb_step_y->set_max(256);
sb_step_y->set_step(1);
sb_step_y->set_value(snap_step.y);
sb_step_y->set_suffix("px");
sb_step_y->connect("value_changed", this, "_set_snap_step_y");
grid_settings_vb->add_margin_child(TTR("Grid Step Y:"), sb_step_y);
uv_mode_hb->add_child(memnew(VSeparator));
uv_icon_zoom = memnew(TextureRect);
uv_icon_zoom->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
uv_mode_hb->add_child(uv_icon_zoom);
uv_zoom = memnew(HSlider);
uv_zoom->set_min(0.01);
uv_zoom->set_max(16);
uv_zoom->set_value(1);
uv_zoom->set_step(0.01);
uv_zoom->set_v_size_flags(SIZE_SHRINK_CENTER);
uv_mode_hb->add_child(uv_zoom);
uv_zoom->set_custom_minimum_size(Size2(80 * EDSCALE, 0));
uv_zoom_value = memnew(SpinBox);
uv_zoom->share(uv_zoom_value);
uv_zoom_value->set_custom_minimum_size(Size2(50, 0));
uv_mode_hb->add_child(uv_zoom_value);
uv_zoom->connect("value_changed", this, "_uv_scroll_changed");
uv_vscroll = memnew(VScrollBar);
uv_vscroll->set_step(0.001);
uv_edit_draw->add_child(uv_vscroll);
uv_vscroll->connect("value_changed", this, "_uv_scroll_changed");
uv_hscroll = memnew(HScrollBar);
uv_hscroll->set_step(0.001);
uv_edit_draw->add_child(uv_hscroll);
uv_hscroll->connect("value_changed", this, "_uv_scroll_changed");
bone_scroll_main_vb = memnew(VBoxContainer);
bone_scroll_main_vb->hide();
bone_scroll_main_vb->set_custom_minimum_size(Size2(150 * EDSCALE, 0));
sync_bones = memnew(Button(TTR("Sync Bones to Polygon")));
bone_scroll_main_vb->add_child(sync_bones);
sync_bones->set_h_size_flags(0);
sync_bones->connect("pressed", this, "_sync_bones");
uv_main_hsc->add_child(bone_scroll_main_vb);
bone_scroll = memnew(ScrollContainer);
bone_scroll->set_v_scroll(true);
bone_scroll->set_h_scroll(false);
bone_scroll_main_vb->add_child(bone_scroll);
bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
bone_scroll_vb = memnew(VBoxContainer);
bone_scroll->add_child(bone_scroll_vb);
uv_edit_draw->connect("draw", this, "_uv_draw");
uv_edit_draw->connect("gui_input", this, "_uv_input");
uv_draw_zoom = 1.0;
point_drag_index = -1;
uv_drag = false;
uv_create = false;
updating_uv_scroll = false;
bone_painting = false;
error = memnew(AcceptDialog);
add_child(error);
uv_edit_draw->set_clip_contents(true);
}
Polygon2DEditorPlugin::Polygon2DEditorPlugin(EditorNode *p_node) :
AbstractPolygon2DEditorPlugin(p_node, memnew(Polygon2DEditor(p_node)), "Polygon2D") {
}