godot/tests/core/string/test_translation_server.h

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/**************************************************************************/
/* test_translation_server.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
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/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/**************************************************************************/
#ifndef TEST_TRANSLATION_SERVER_H
#define TEST_TRANSLATION_SERVER_H
#include "core/string/translation_server.h"
#include "tests/test_macros.h"
namespace TestTranslationServer {
TEST_CASE("[TranslationServer] Translation operations") {
Ref<Translation> t = memnew(Translation);
t->set_locale("uk");
t->add_message("Good Morning", String::utf8("Добрий ранок"));
TranslationServer *ts = TranslationServer::get_singleton();
int l_count_before = ts->get_loaded_locales().size();
ts->add_translation(t);
int l_count_after = ts->get_loaded_locales().size();
// Newly created Translation object should be added to the list, so the counter should increase, too.
CHECK(l_count_after > l_count_before);
Ref<Translation> trans = ts->get_translation_object("uk");
CHECK(trans.is_valid());
ts->set_locale("uk");
CHECK(ts->translate("Good Morning") == String::utf8("Добрий ранок"));
ts->remove_translation(t);
trans = ts->get_translation_object("uk");
CHECK(trans.is_null());
// If no suitable Translation object has been found - the original message should be returned.
CHECK(ts->translate("Good Morning") == "Good Morning");
}
TEST_CASE("[TranslationServer] Locale operations") {
TranslationServer *ts = TranslationServer::get_singleton();
// Language variant test; we supplied the variant of Español and the result should be the same string.
String loc = "es_Hani_ES_tradnl";
String res = ts->standardize_locale(loc);
CHECK(res == loc);
// No such variant in variant_map; should return everything except the variant.
loc = "es_Hani_ES_missing";
res = ts->standardize_locale(loc);
CHECK(res == "es_Hani_ES");
// Non-ISO language name check (Windows issue).
loc = "iw_Hani_IL";
res = ts->standardize_locale(loc);
CHECK(res == "he_Hani_IL");
// Country rename check.
loc = "uk_Hani_UK";
res = ts->standardize_locale(loc);
CHECK(res == "uk_Hani_GB");
// Supplying a script name that is not in the list.
loc = "de_Wrong_DE";
res = ts->standardize_locale(loc);
CHECK(res == "de_DE");
}
TEST_CASE("[TranslationServer] Comparing locales") {
TranslationServer *ts = TranslationServer::get_singleton();
String locale_a = "es";
String locale_b = "es";
// Exact match check.
int res = ts->compare_locales(locale_a, locale_b);
CHECK(res == 10);
locale_a = "sr-Latn-CS";
locale_b = "sr-Latn-RS";
// Two elements from locales match.
res = ts->compare_locales(locale_a, locale_b);
CHECK(res == 2);
locale_a = "uz-Cyrl-UZ";
locale_b = "uz-Latn-UZ";
// Two elements match, but they are not sequentual.
res = ts->compare_locales(locale_a, locale_b);
CHECK(res == 2);
locale_a = "es-EC";
locale_b = "fr-LU";
// No match.
res = ts->compare_locales(locale_a, locale_b);
CHECK(res == 0);
}
} // namespace TestTranslationServer
#endif // TEST_TRANSLATION_SERVER_H